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Fixed flipped input issue
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medcelerate committed Jul 9, 2024
1 parent be17715 commit 05dd252
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion FFGLTouchEngineFX/src/TouchEngineFX.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -329,7 +329,7 @@ FFResult FFGLTouchEngineFX::ProcessOpenGL(ProcessOpenGLStruct* pGL)
InitializeGlTexture(SpoutTextureInput, InputWidth, InputHeight);
}

InputInterop.WriteGLDXtexture(pGL->inputTextures[0]->Handle, GL_TEXTURE_2D, InputWidth, InputHeight, false, pGL->HostFBO);
InputInterop.WriteGLDXtexture(pGL->inputTextures[0]->Handle, GL_TEXTURE_2D, InputWidth, InputHeight, true, pGL->HostFBO);

InputInterop.ReadTexture(D3DTextureInput.GetAddressOf());

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