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…ty statement in README.md.
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mclift committed Dec 16, 2023
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4 changes: 1 addition & 3 deletions README.md
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## Building

Stateless runs on .NET 4.0+ and practically all modern .NET platforms by targeting .NET Standard 1.0 and .NET Standard2.0. Visual Studio 2017 or later is required to build the solution.
Stateless runs on .NET runtime version 4+ and practically all modern .NET platforms by targeting .NET Framework 4.6.2, .NET Standard 2.0 and .NET 8.0. Visual Studio 2017 or later is required to build the solution.


## Contributing
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Please use the issue tracker or the if you'd like to report problems or discuss features.

(_Why the name? Stateless implements the set of rules regarding state transitions, but, at least when the delegate version of the constructor is used, doesn't maintain any internal state itself._)

[Visual Studio 2015 and .NET Core]: https://www.microsoft.com/net/core
5 changes: 5 additions & 0 deletions src/Stateless/Stateless.csproj
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<GenerateAssemblyVersionAttribute>false</GenerateAssemblyVersionAttribute>
<PackageLicenseExpression>Apache-2.0</PackageLicenseExpression>
<RepositoryType>git</RepositoryType>
<PackageReadmeFile>README.md</PackageReadmeFile>
</PropertyGroup>

<PropertyGroup Label="SourceLink">
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<ItemGroup Label="SourceLink">
<PackageReference Include="Microsoft.SourceLink.GitHub" Version="1.1.1" PrivateAssets="All"/>
</ItemGroup>

<ItemGroup>
<None Include="docs\README.md" Pack="true" PackagePath="\"/>
</ItemGroup>
</Project>
56 changes: 56 additions & 0 deletions src/Stateless/docs/README.md
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# Stateless

**Create *state machines* and lightweight *state machine-based workflows* directly in .NET code:**

```csharp
var phoneCall = new StateMachine<State, Trigger>(State.OffHook);

phoneCall.Configure(State.OffHook)
.Permit(Trigger.CallDialled, State.Ringing);

phoneCall.Configure(State.Connected)
.OnEntry(t => StartCallTimer())
.OnExit(t => StopCallTimer())
.InternalTransition(Trigger.MuteMicrophone, t => OnMute())
.InternalTransition(Trigger.UnmuteMicrophone, t => OnUnmute())
.InternalTransition<int>(_setVolumeTrigger, (volume, t) => OnSetVolume(volume))
.Permit(Trigger.LeftMessage, State.OffHook)
.Permit(Trigger.PlacedOnHold, State.OnHold);

// ...
phoneCall.Fire(Trigger.CallDialled);
Assert.AreEqual(State.Ringing, phoneCall.State);
```

This project, as well as the example above, was inspired by
[Simple State Machine (Archived)](https://web.archive.org/web/20170814020207/http://simplestatemachine.codeplex.com/).

## Features

Most standard state machine constructs are supported:

* Generic support for states and triggers of any .NET type (numbers, strings, enums, etc.)
* Hierarchical states
* Entry/exit actions for states
* Guard clauses to support conditional transitions
* Introspection

Some useful extensions are also provided:

* Ability to store state externally (for example, in a property tracked by an ORM)
* Parameterised triggers
* Reentrant states
* Export to DOT graph

## Documentation

For guidance on how to use Stateles, the
[project README file](https://github.com/dotnet-state-machine/stateless?tab=readme-ov-file#stateless----)
contains documentation and code examples. The source repository also includes a few
[example projects](https://github.com/dotnet-state-machine/stateless/tree/dev/example).

## Contributing

We welcome contributions to this project. Check
[CONTRIBUTING.md](https://github.com/dotnet-state-machine/stateless/blob/dev/CONTRIBUTING.md) for more info.

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