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fix deprecation warnings on mac #28

fix deprecation warnings on mac

fix deprecation warnings on mac #28

Workflow file for this run

name: CI
on: [push, pull_request]
env:
MBEDTLS_VERSION: 3.0.0
jobs:
build_and_test:
name: Build & test
strategy:
matrix:
os: [ubuntu-latest, windows-latest, macos-latest]
configuration: [release, debug]
runs-on: ${{ matrix.os }}
steps:
- uses: actions/checkout@master
with:
submodules: recursive
- name: Setup premake
uses: abel0b/setup-premake@v1
## Linux-specific build setup
# Try to get our previously built mbedtls from the cache
- name: Cache mbedtls (Linux)
if: runner.os == 'Linux'
id: cache-mbedtls
uses: actions/cache@v2
with:
key: ${{ runner.os }}-mbedtls-${{ env.MBEDTLS_VERSION }}
path: ~/mbedtls_install
# If we can't get mbedtls from cache, download it and build it from source (and then it'll be cached
# when this build succeeds.) This is needed because Ubuntu 20.04 (latest GH hosted runner) only supports
# mbedtls 2 -- we can replace all this with a `sudo apt-get install libmbedtls-dev` or something similar
# once GH's runners are on a newer Ubuntu with mbedtls support.
- name: Build mbedtls when not cached (Linux)
if: runner.os == 'Linux' && steps.cache-mbedtls.outputs.cache-hit != 'true'
run: |
wget -nv https://github.com/ARMmbed/mbedtls/archive/refs/tags/v${MBEDTLS_VERSION}.tar.gz -O mbedtls.tgz
tar zxf mbedtls.tgz
cd mbedtls-${MBEDTLS_VERSION}
make install DESTDIR=$HOME/mbedtls_install
# Install libsodium from apt and configure the compiler to look for our local mbedtls
- name: Setup (Linux)
if: runner.os == 'Linux'
run: |
sudo apt-get install libsodium-dev
echo CPATH=$HOME/mbedtls_install/include >> $GITHUB_ENV
echo LIBRARY_PATH=$HOME/mbedtls_install/lib >> $GITHUB_ENV
## MacOS-specific build setup
- name: Setup (MacOS)
if: runner.os == 'MacOS'
run: brew install libsodium mbedtls@3
## Linux & MacOS-specific build steps
# Build with premake + make
- name: Build (gmake2)
if: runner.os != 'Windows'
run: |
premake5 gmake2
make clean
make all config=${{ matrix.configuration }}_x64
# Run the tests with sh syntax
- name: Test (gmake2)
if: runner.os != 'Windows'
run: ./bin/test
## Windows-specific build steps
# Set up PATH variables to point to MSBuild from at least VS 16.1 (2019)
- name: Setup (vs2019)
if: runner.os == 'Windows'
uses: microsoft/[email protected]
with:
vs-version: '16.1.0'
# Build with premake + msbuild
- name: Build (vs2019)
if: runner.os == 'Windows'
run: |
premake5 vs2019
msbuild yojimbo.sln -nologo -m -t:Clean -p:Configuration=${{ matrix.configuration }}
msbuild yojimbo.sln -nologo -m -p:Configuration=${{ matrix.configuration }}
# Run the tests with Powershell syntax
- name: Test (vs2019)
if: runner.os == 'Windows'
run: "& ./bin/x64/${{ matrix.configuration }}/test.exe"