Samples on how to implement customary game features with the HeapsIO API.
- very close to the HeapsIO API, no custom
Entity
class etc.
- no
findAll()
in the game'supdate()
loop to gain performance - requires maintaining Haxe arrays instead
- Sample on how to implement the HeapsIO
h2d.Camera
and separating world and UI byh2d.Scene
'sh2d.Layers