Releases: macabeus/klo-gba.js
Releases · macabeus/klo-gba.js
alpha.v10
This release is focused on improving the editor, making it much more delightful to use.
Also, this version pavements the first steps to add support to all visions.
Thanks to @RayCarrot
Main changes:
- display the tiles sprites (#106)
- display the objects sprites (#108)
Minor changes:
- add a square cursor on the tilemap (#109)
- if the eyedropper selects a blank tile, it actives the eraser (#109)
- show a better error message when the emulator crash (#102)
Internal changes:
- extract the emulator to the new package
react-gbajs
(#101)
- raise exceptions when lzss/huffman detect a not-encoded data (#107)
- automate the tilemap size fetch (#105)
- bump packages (#103)
- remove pagarme's eslint (#104)
alpha.v9
After without any big changes for 4 months... Finally, we have a new release, with many improvements on the emulator.
Main changes:
- improve level reload and add a feature to save/restore emulator state - thanks to @city41 (#96)
- auto open a level when opening it on the editor (#96)
- add opt-in to have infinite hearts and lives (#99)
- improve the layout for the community section (#97, #100)
Minor changes:
- fix bug when compiling the webassembly (#95)
- and other small changes (#98)
alpha.v8
- input-rom: improve instructions (#92)
- readme: add Contribution section (#91)
alpha.v7
Seventh alpha release!
Main changes:
- add a builtin emulator on the webpage! (#83)
- add vision 1-5! (#90)
- add new tool:
eyedropper
(#85)
- add shortcut to switch between tools by keyboard (#86)
Minor changes:
- add Yarn's Workspace (#83)
- rename webpage to
klo-gba.js
(#88)
- show id of object and tile in hex on
MapFooter
(#88)
- refac to remove the end address for tilemaps (#89)
- fix some css warnings (#88)
alpha.v6
Sixth alpha release!
Main changes:
- redesign the entire layout! (#75)
- add new card
ObjectDetails
; using this new card you can change the kind of the object! (#80)
Minor changes:
- add button to cancel the change rom (#79)
- rename
oam
-> object
(#78)
- update the default zoom (#77)
- bump many dependencies (#69)
- fix tilemap overflow; thanks @luizdepra (#14)
- fix bug when try to drag an object (#76)
alpha.v5
Fifth alpha release!
Main changes:
- now you can move the objects of a vision! (#68)
- now is possible to update and save any vision without crash the next vision on the game (#66)
- now is possible to open a custom rom and edit its visions (#65)
Minor changes:
- display world name on selector of a vision (#63)
- renamed tool "magnifying glass" to "inspector" (#67)
alpha.v4
Fourth alpha release!
Main changes:
- very big optimization replacing canvas to webgl (#55, #60)
- add resolution option (#56)
- improve layout (background color + github logo) (#58)
Minor changes:
- disable save button when a vision isn't yet selected (#57)
alpha.v3
Third alpha release!
Main changes:
- optimization to use less components on tilemap (#52)
- display the portals on tilemap (#53)
- add new asset image on upload rom modal! Thank to @Kniksisk (#50)
- add icon to website! Thank to @Kniksisk (#51)
Minor changes:
- small improves at the asset
klonoa-w-sit
. Thank to @Kniksisk (#49)
alpha.v2
Second alpha release!
Main changes:
- now we have a logo for
klo-gba.js
! Thank you very much @Kniksisk 💙 (#38, #40)
- add eraser tool; now is more intuitive to clean a tile, just use the eraser! (#43)
- add vision 1-3; let's paint it! (#45)
Minor changes:
- show error if trying to load a non supported rom region (#41)
- fix default filename extension when is saving the custom rom (#42)
- fix vision selector when none vision is selected (#44)
- many refactors on all codebase (#37, #39)