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feat: Add MAUI Support and update iOS/Android SDKs to latest (#8)
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# NuGet Packages Directory | ||
packages | ||
*.nupkg | ||
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# Windows Azure Build Output | ||
csx | ||
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Bindings/mParticle.MAUI.AndroidBinding/Additions/AboutAdditions.txt
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Additions allow you to add arbitrary C# to the generated classes | ||
before they are compiled. This can be helpful for providing convenience | ||
methods or adding pure C# classes. | ||
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== Adding Methods to Generated Classes == | ||
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Let's say the library being bound has a Rectangle class with a constructor | ||
that takes an x and y position, and a width and length size. It will look like | ||
this: | ||
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public partial class Rectangle | ||
{ | ||
public Rectangle (int x, int y, int width, int height) | ||
{ | ||
// JNI bindings | ||
} | ||
} | ||
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Imagine we want to add a constructor to this class that takes a Point and | ||
Size structure instead of 4 ints. We can add a new file called Rectangle.cs | ||
with a partial class containing our new method: | ||
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public partial class Rectangle | ||
{ | ||
public Rectangle (Point location, Size size) : | ||
this (location.X, location.Y, size.Width, size.Height) | ||
{ | ||
} | ||
} | ||
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At compile time, the additions class will be added to the generated class | ||
and the final assembly will a Rectangle class with both constructors. | ||
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== Adding C# Classes == | ||
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Another thing that can be done is adding fully C# managed classes to the | ||
generated library. In the above example, let's assume that there isn't a | ||
Point class available in Java or our library. The one we create doesn't need | ||
to interact with Java, so we'll create it like a normal class in C#. | ||
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By adding a Point.cs file with this class, it will end up in the binding library: | ||
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public class Point | ||
{ | ||
public int X { get; set; } | ||
public int Y { get; set; } | ||
} |
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Bindings/mParticle.MAUI.AndroidBinding/Transforms/EnumFields.xml
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<enum-field-mappings> | ||
<!-- | ||
This example converts the constants Fragment_id, Fragment_name, | ||
and Fragment_tag from android.support.v4.app.FragmentActivity.FragmentTag | ||
to an enum called Android.Support.V4.App.FragmentTagType with values | ||
Id, Name, and Tag. | ||
<mapping jni-class="android/support/v4/app/FragmentActivity$FragmentTag" clr-enum-type="Android.Support.V4.App.FragmentTagType"> | ||
<field jni-name="Fragment_name" clr-name="Name" value="0" /> | ||
<field jni-name="Fragment_id" clr-name="Id" value="1" /> | ||
<field jni-name="Fragment_tag" clr-name="Tag" value="2" /> | ||
</mapping> | ||
--> | ||
</enum-field-mappings> | ||
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Bindings/mParticle.MAUI.AndroidBinding/Transforms/EnumMethods.xml
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<enum-method-mappings> | ||
<!-- | ||
This example changes the Java method: | ||
android.support.v4.app.Fragment.SavedState.writeToParcel (int flags) | ||
to be: | ||
android.support.v4.app.Fragment.SavedState.writeToParcel (Android.OS.ParcelableWriteFlags flags) | ||
when bound in C#. | ||
<mapping jni-class="android/support/v4/app/Fragment.SavedState"> | ||
<method jni-name="writeToParcel" parameter="flags" clr-enum-type="Android.OS.ParcelableWriteFlags" /> | ||
</mapping> | ||
--> | ||
</enum-method-mappings> | ||
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