This repository contains my contributions to the Arduino and Gamebuino communities.
This tutorial shows how to display a 256x256 picture through an optimized "affine transformation".
This tutorial continues the Affine tutorial to display a picture or tilemap in 3D.
Description of the internal structure of the Arduino build system and IDE, including sketchbook, hardware packages, tools etc.
Complete configuration of the Arduino extension of Visual Studio Code, and optimized use of IntelliSense.
Application to explore fractal sets such as Mandelbrot and Julia with orbit trapping rendering.