If you're porting this codebase over to a CMS you may not need to install anything at all and can skip those steps. The installation & setup instructions only serve to get the codebase running locally and/or making changes to the source.
This project is built with Jekyll 3.0.3 - a static site generator. It also uses Grunt.js - a JavaScript task runner and Bower for package management.
You may need to install Ruby, Ruby Gems, NodeJS & Git. There are detailed instructions on the Jekyll website.
git clone [email protected]:liquidvisual/loshift-0516.git
cd loshift-0516
bundle install
npm install
bower install
grunt serve
# => Now browse to http://localhost:9000
For production:
grunt build # => to concat and minify etc
Jekyll is quite easy to set up on Mac OS X or Linux. On Windows, it will require a few different steps. These resources should help:
Jekyll Docs on Windows Step by Step Guide
The online repo that stores the build folder named /dist (generated from /src) can be found on a separate branch - under the gh-pages branch of this very repo.
https://github.com/liquidvisual/loshift-0516/tree/gh-pages
Feel free to use it as a reference. Although, it's advantageous to know how the source files are organised since the structure aims to mimic a back-end environment with proper template inheritance. Many templating questions have already been solved and this can be a benefit if you draw from the source as well as the final compiled build directory.
Once you get the hang of reading Jekyll templates - you'll be able to breeze through, copy-pasting everything and substituting the basic templating syntax for your own.
Jump into the dist directory and grab the entire /assets folder. Put it into your project's root directory. This contains all the compiled CSS, fonts, images and JavaScript. This is important as all paths are root relative to the /assets folder.
That's all you'll need from the /dist directory. From this point on, all the action is in the /src.
Start with this and substitute the template logic for your own. When it comes to the assets, they compile into /assets on build so you'll only need to do a bit of substitution.
You can replace this:
<!-- build:css /assets/css/minified.css -->
<link rel="stylesheet" href="/css/some-css-file.css">
<link rel="stylesheet" href="/css/some-css-file.css">
<link rel="stylesheet" href="/css/some-css-file.css">
<link rel="stylesheet" href="/css/some-css-file.css">
<link rel="stylesheet" href="/css/some-css-file.css">
<!-- endbuild -->
With this:
<link rel="stylesheet" href="/assets/css/minified.css">
The same applies to Javascript. That's probably the trickiest bit that's not so obvious. The end result will look like this:
<script src="/assets/scripts/minified.js"></script> <!-- Before closing body -->
Templates reference partials from this folder.
NOTE: All of these folders live inside /src
Layouts are stored in the /_layouts folder and have 3 levels of heirarchy. They inherit from the bottom up.
- master.html
- internal.html
- Page Layout (eg. homepage.html)
Some templates will draw on partials, which are just small HTML chunks inside the /_includes folder. These includes will sometimes use global template variables from their parent template.
Some templates and includes will draw data (such as the navigation and locations listing) from YAML files located inside /_data. This keeps things external and templates are able to use basic loops and conditionals to interact with it, similiar to the logic in the back-end.
Each Jekyll page is initiated with a single MARKDOWN file acting as the point of entry. These files contain meta data, permalinks and page specific variables which get passed into the layouts. They also contain body text which is stored as:
{{ content }}
In the YAML front matter - these leaf pages will specify a template to use, eg. /internal/blog.html which will start at the page layouts and inherit up the chain.
Every layout and markdown file (except the master.html) contain front matter in the form of YAML at the head of the document. This is used to specify layouts and page variables. Some data is stubbed inside the actual layout - for hinting and quick access.
As a general rule of thumb; if variables are in the front-matter, they're page variables and user editable. If they're inside the actual layout - it's for layout logic.
When updates need to be made, I'm just an email away. Cosmetic changes can be updated the easiest by just replacing your /assets folder with the one in the gh-pages repo. Remember the assets folder contains everything that isn't HTML (images, fonts, JavaScript, CSS).
Simply create a new stylesheet or Javascript and link to it in the master.html. These files can store quick fixes and time sensitive updates. At a later time, they can be absorbed into the Sass files and recompiled with a grunt build.
In future, when updates are made - one only needs to copy over the dist/assets folder from the remote repo.
I'm constantly trying to improve this workflow to make porting as smooth as possible. If anything isn't clear or could be improved, please let me know!