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Use Correct Player Boot Enums in CC (HarbourMasters#3403)
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inspectredc authored Nov 16, 2023
1 parent 2dfbbc6 commit d8a7a6c
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions soh/soh/Enhancements/crowd-control/CrowdControl.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -380,13 +380,13 @@ CrowdControl::Effect* CrowdControl::ParseMessage(char payload[512]) {
effect->category = kEffectCatBoots;
effect->timeRemaining = 30000;
effect->giEffect = new GameInteractionEffect::ForceEquipBoots();
effect->giEffect->parameters[0] = PLAYER_BOOTS_IRON;
effect->giEffect->parameters[0] = EQUIP_VALUE_BOOTS_IRON;
break;
case kEffectForceHoverBoots:
effect->category = kEffectCatBoots;
effect->timeRemaining = 30000;
effect->giEffect = new GameInteractionEffect::ForceEquipBoots();
effect->giEffect->parameters[0] = PLAYER_BOOTS_HOVER;
effect->giEffect->parameters[0] = EQUIP_VALUE_BOOTS_HOVER;
break;
case kEffectSlipperyFloor:
effect->category = kEffectCatSlipperyFloor;
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