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Fix disabled icon for Easy Input Buffering checkbox when Easy Frame A…
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…dvancing is enabled (HarbourMasters#3859)
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Tawling authored Jan 16, 2024
1 parent db2ccd9 commit 3e91d55
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion soh/soh/SohMenuBar.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1411,7 +1411,7 @@ void DrawCheatsMenu() {
UIWidgets::PaddedEnhancementCheckbox("Easy Frame Advancing", "gCheatEasyPauseBufferEnabled", true, false);
UIWidgets::Tooltip("Continue holding START button when unpausing to only advance a single frame and then re-pause");
const bool bEasyFrameAdvanceEnabled = CVarGetInteger("gCheatEasyPauseBufferEnabled", 0);
UIWidgets::PaddedEnhancementCheckbox("Easy Input Buffering", "gCheatEasyInputBufferingEnabled", true, false, bEasyFrameAdvanceEnabled, "Forced enabled when Easy Frame Advancing is enabled");
UIWidgets::PaddedEnhancementCheckbox("Easy Input Buffering", "gCheatEasyInputBufferingEnabled", true, false, bEasyFrameAdvanceEnabled, "Forced enabled when Easy Frame Advancing is enabled", UIWidgets::CheckboxGraphics::Checkmark);
UIWidgets::Tooltip("Inputs that are held down while the Subscreen is closing will be pressed when the game is resumed");
UIWidgets::PaddedEnhancementCheckbox("Drops Don't Despawn", "gDropsDontDie", true, false);
UIWidgets::Tooltip("Drops from enemies, grass, etc. don't disappear after a set amount of time");
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