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Releases: lilDavid/MetroidPrimeAP-PoptrackerPack

0.5.1 - Emergency combat logic fix

23 Nov 21:09
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Fixes a severe logic bug where Beam Troopers were never accessible in normal combat logic, making Phendrana Drifts access without Varia Suit via Phazon Mines appear as a sequence break when it's in fact in logic. #1

Full Changelog: 0.5.0...0.5.1

0.5.0

22 Nov 16:11
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Big new change for this one is the new handling for the Progressive Beam Upgrades setting. Rather than needing to use a tracker variant, it's now all handled in the options. With the option turned off, the tracker works as before. When the option is on, the beam upgrades act as progressive items instead of toggles. Rather than changing graphics as before, the second level will add a charge beam icon, and the third will instead enable the corresponding charge combo:
image

Other changes:

  • Updated logic to match v0.4.6 of the AP world
  • Fixed Hall off the Elders not autotracking
  • Fixed reversed map locations for Main Plaza Half Pipe and Tree
  • Fixed Training Chaber Access appearing on the world map but not the Chozo Ruins map
  • Fixed Tower Chamber appearing on the Chozo Ruins map but not the world map

Full Changelog: 0.4.2...0.5.0

0.4.2

24 Oct 15:05
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  • Updated logic to AP world version 0.4.3
  • Fixed map locations for Elite Control Access, Lava Lake, Ice Ruins East, and Phendrana Shorelines
  • Fixed logic rule showing Phendrana Canyon as always a sequence break
  • Fixed locations on maps failing to update when checked

0.4.1 - Map tweaks and fixes

02 Sep 22:57
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  • Fixed map displays for Burn Dome, Watery Hall Scan Puzzle, and Ventilation Shaft
  • Changed map location shapes: all items are now squares, and all elevators are now diamonds.

0.4.0 Trick Logic

28 Aug 16:37
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  • Added the more granular visor logic options from the apworld v0.3.3
  • Added logic for tricks.
    • Like when generating, you can select a difficulty level and set certain tricks to be allowed or denied despite your difficulty setting
    • Access your tricks from a new tab in the settings window. By default all tricks will be gray and follow the difficulty setting. Right click a trick to turn it red and add it to the deny list. Left click to turn the trick white and add it to the allow list.
    • Your allow and deny lists are tracked using slot data.
  • Fixed Magmoor Caverns: Lava Lake and Chozo Ruins: Ruined Nursery not appearing on the map
  • Fixed autotracking for certain options e.g. Missile Launcher and Remove Hive Mecha

Full Changelog: 0.3.0...0.4.0

0.3.0: New item icons and elevator rando

23 Aug 21:05
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Adds support for elevator randomization. When enabled, check icons appear on the elevator rooms. Elevators you can reach will show as green or yellow as usual, and elevators you can't access by walking through the door show as blue as long as you can use elevators (that is, you have Scan Visor or prescanned elevators). When you check off a blue elevator, it and all areas the elevator gives access to will be available in logic.

Also included in this update are new item icons for the visors, Missile Launcher, and Power Bomb Expansion.

There were also a few logic fixes, most notably progressive beams not being counted properly and the Map Station in Phen being mysteriously accessible.

0.2.0: Options and trickless logic

22 Aug 12:38
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Adds logic rules for the basic, no-tricks logic and most seed options. Options are automatically selected using slot data if you use the AP autotracking.

Logic rules are generated by parsing the AP world's data files, so while I expect the rules to be mostly correct due to the literal translation, there's a good chance I missed something when translating the helper functions or in converting the logic rules to PopTracker's format, so please report any inconsistencies!

This also makes a few corrections for entry mistakes in earlier versions: the energy tank count originally capped at 12 and is now 14, and the progressive beams tracker still assumed you started with Power and now lets you choose your first beam.

Next update will either be tricks or improvements to the item graphics.

Full Changelog: 0.1.1...0.2.0

0.1.1: Start with other beams

18 Aug 00:55
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Removed starting Power Beam, as you can now enable a setting to start with a different beam.

0.1.0: Initial beta release

18 Aug 00:17
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This pack currently behaves as more of a checklist because there's no logic yet. However, you can autotrack, use the broadcast layout, and select a different version if you're using progressive beams.

Future plans:

  • Logic
  • Some new, cleaned up graphics coming later
  • Better support for settings: not requiring extra variants for progressive beams, support for required mains, etc.