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v0.29: Various bugfixes, SConstruct custom builds

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@github-actions github-actions released this 17 Nov 21:33
· 129 commits to main since this release
b14c140

This release fixes quite a few bugs, further stabilizing the APIs and the extension.

  • It's now possible to build custom programs using SConstruct
    • When a SCons file is present, saving a .cpp file will invoke scons instead
  • Make it possible to disable execution timeout by setting it to 0, which yields up to 13% performance
    • If the sandbox program loops forever the game can still be closed from the editor or process explorer, like other hung processes
  • Completely disable all socket calls, reducing size of all shipped binaries
  • Add a work-around for an issue with icon registration in the Android editor
  • Fix mishap with BCLR and BINV instruction bitmasks, leading to exception about unimplemented opcodes
  • Fix PackedVector3Array not able to be constructed from a Variant
  • Fix Sandbox monitoring properties being inadvertently stored in project file
  • Many improvements made to Array and PackedArray<> interactions
  • Improve support for double builds, add DOUBLE_PRECISION CMake option to enable in custom builds
  • Add size() and is_empty() to packed arrays
  • Add support for PackedVector4Array
  • Add a new Sandbox property that limits maximum heap allocations
  • Add monitoring that shows arena allocations, deallocations and current chunk usage
  • Add EXPECT() macro to the API
  • Increase the argument limit for vmcallv to 16 (unxboxing disabled)
  • Increase the argument limit for vmcall to up to 11 arguments (unboxing enabled)
    • The limit is still 7 integral and 8 fp arguments, but can now be better spread out

PRs

Full Changelog: v0.28...v0.29