Add to mine gameobject this script (no required collider)
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debug (bool) : Show/hide radius
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ImpactAddForce (bool) : Add Force with rigidboy
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radius (float) : Determination radius
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power (float) : Addforce rigidbody
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damage (float) : Send damage value collider gameobject
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removeAfterTime (float) : Destroy mine gameobject
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ImpactEffect (gameobject) : Create impact effect
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colliders (collider) : Collider
#Preview