Copy "Long War" and other folders to HotA_RMGTemplates directory of your HotA installation.
The template pack for HotA random map generator optimized for giant maps.
The template for 3 humans and 5 strong AI opponents. Recommended generator settings: "Giant" map, "Normal" water, "Strong" monsters. If you want a harder challenge, set AI teams.
- Challenging
- Not boring
- Playable without save scumming
This is the updated version of the previous template. Added more AI and human cities, added Town Portals. Recommended generator settings: "Giant" map, "No" water, "Strong" monsters.
Swapped underground and surface planes to ensure DD connectivity of the second plane.
- Added water back.
- No mines to delay player expansion.
- Computer hero spawners generate 8 heroes at the game start.
- Computer is not able to collect troops successfully, compliant zones should have low value guards, should be smaller.
- Player necromancer town should have several vampire dwellings.
- Spawned heroes move to the underworld map, this was not expected and makes things easier.
- Add increased exit guard difficulty and size for compliant zones, thus making each next enemy stronger.
- Computer cannot play well for human starts.
- Too easy to get the first ship, think of putting hard terrain around starting areas.
Thinking how to implement a slower yet interesting start. Planning to ship new releases for each HotA editor release.
Subterranean gate. Underworld connectivity. Map validation. Interesting hero availability. Well. GoSolo.