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  1. Unity-ECS-Job-System-SPH Unity-ECS-Job-System-SPH Public

    Implementation of the SPH Algorithm (fluid simulation) in Unity, comparing singlethread and ECS/Job System performances.

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    Unity implementation of the paper "Real-time non-photorealistic animation for immersive storytelling in “Age of Sail”"

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    Miro App to create and compile Twine stories.

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