Project for Third-person Co-op Shooter Game built in Unreal Engine 4 with c++ and networking.
- Third-Person Character
- Weapon Code for hitscan and projectile weapons
- AI 'tracker ball' like Gears of War
- Power-up system
- Enemy AI Spawning using 'Environment Query System'
- Horde-mode wave spawning of enemy AI
- AI Bot using hitscan weapon, behavior trees, EQS and custom nodes
- ActorComponent for Health in any Actor like AI, Player, ...
- UMG UI
- Host a Match: open LevelName?Listen (open P_Blockout?Listen)
- Join a Match: open host.public.ip.number:7777 (open 169.254.4.117:7777)
Unreal Engine 4 Version: 4.27