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ZZZ, Archive Change Log

SammySkycrafts edited this page Jul 3, 2023 · 1 revision

TODOS:

  • Handling the external fuel tanks in the new armament dialog, or better, merge it with the legacy 'fuel and payload' menu (if possible...).
  • Model the labels on the armament panel.
  • Code the submodels reloading.
  • Review sounds for start of the engines. "Blowf" sound of the ignition.
  • Canopy should fly away when open and wind > 130 kt
  • Work on the MP A-10 (second computer, FG lan-networked or both on MP).
    • landing gear, lights.
  • AAR: Ctrl-F for disconnect_reset
  • Fuel: permit different positions for the gauges.
  • Pitch SAS.
  • Altitude warning system panel.
  • AIM-9 search sound based on AI or MP.

15/12/2020

Damage system adapted for OPRF's Emessary based reporting Flares added

11/10/2007

  • Fixed the Altimeter InGh setting (thanks to dabidB21).
  • Moved the AIM-9 related files under Models/Stores directory.
  • Fixed some bugs in the armament stuff.

10/21/2007

  • Canopy's properties moved to /sim/model/A-10/.

07/09/2007

  • Added explosion and smoke subsubmodels to the gun tracers.
  • Added a dialog (Tab key or Ctrl-i) to choose the external payload on each pylon. Several pylons are selectable together provided they are loaded with the same type of ordnance.
  • Added Willy Pete ammunitions.
  • Added the ripples and interval functions to the armament panel.
  • Added two more AIM-9s available on pylon #1.
  • Weapons weight is now substracted on release.
  • Fixed the broken navigation instruments.

01/09/2007

  • Replaced the 'Odd red thing feft side of the AoA gauge' by a green digital clock.
  • Better textures for the flaps.
  • Coloured tracers.
  • AIM-9s can be fired from pylon #11, there is a special symbology on the hud and an apropriate sound when an AIM-9 is available and 'supposed' to be searching for a target.
  • Cosmetics change on the cockpit sides and the pilot seat.

12/05/2006

  • Fuel receptacle control and light indicator (you will have to close and open again the fuel receptacle after a disconnection, like in the real Warthog).
  • TACAN works fine with AAR tankers.
  • Autopilot: setting Vertical Speed to 0 makes now a good autotrim, (first step to an pitch SAS).
  • No Hud when no electrical power.
  • Nice texture on the cockpit sides.
  • Some more details on the external texture. (more to come).
  • Payload: ECM pod AN/ALQ-131-V, AIM-9M and dual lancher rails. (weight balance and AIM-9 shoot: next time).

09/16/2006

  • Engines: A-10 now starts with engines stopped (except n1 and n2 props). Engines are started with 2 switches located near the throttle.
  • Canopy: easier to close, doesn't need any more to stay pushing down the switch until the canopy is completly closed. New 'C' key makes the canopy open or close.
  • Jetstream: done, should be more visible maybe.
  • Shadows: many improvements.

09/03/2006

  • External lighting: position lights (steady or flashing), anti-collision light (white flashing), formation lights (electroluminescent stripes), landing and taxi lights.
  • Under carriage: new model.
  • Engines: the fans are now spining. (An 'alphaed' disk should be added to model the fan at high spinning speed).
  • Hud: use of the latest version.
  • Altitude warning: now blinking.
  • Canopy: wind sound when flying with the canopy open.

06/18/2006

  • Removed all the leading slashes in xml and nasal files after being told that the A-10 makes trouble in others MP aircrafts nasal scripts (fuel.nas).

06/09/2006

Electrical scheme.

  • The switchs and the circuits are OK, the devices (generator, inverter, converters) are not totaly implemented but the skeleton is there. Few instruments are linked to the electrical circuit, the HSI and nav[0] are dependant on it, the AoA index (left of the HUD) is dependant too.