NOTE If your are using the binary integration of our SDK, make sure that the HockeySDKResources.bundle
inside the HockeySDK.embeddedframework
-folder has been added to your application.
4.1.1 and later of the HockeySDK remove the Feedback feature from the default version of the SDK. The reason for this is that iOS 10 requires developers to add a usage string to their Info.plist in case they include the photos framework in their app. If this string is missing, the app will be rejected when submitting the app to the app store. As HockeyApp's Feedback feature includes a dependency to the photos framework. This means that if you include HockeyApp into your app, adding the usage string would be a requirement even for developers who don't use the Feedback feature. If you don't use Feedback in your app, simply upgrade HockeySDK to version 4.1.1 or newer. If you are using Feedback, please have a look at the Feedback section.
We strongly suggest upgrading to version 4.1.1 or a later version of the SDK. Not specifying the usage description string and using previous versions of the HockeySDK-iOS will cause the app to crash at runtime as soon as the user taps the "attach image"-button or in case you have enabled BITFeedbackObservationModeOnScreenshot
.
If you are using an older version of the SDK, you must add a NSPhotoLibraryUsageDescription
to your Info.plist
to avoid a AppStore rejection during upload of your app (please have a look at the Feedback section).
HockeySDK-iOS implements support for using HockeyApp in your iOS applications.
The following features are currently supported:
-
Collect crash reports: If your app crashes, a crash log with the same format as from the Apple Crash Reporter is written to the device's storage. If the user starts the app again, he is asked to submit the crash report to HockeyApp. This works for both beta and live apps, i.e. those submitted to the App Store.
-
User Metrics: Understand user behavior to improve your app. Track usage through daily and monthly active users, monitor crash impacted users, as well as customer engagement through session count.You can now track Custom Events in your app, understand user actions and see the aggregates on the HockeyApp portal.
-
Update Ad-Hoc / Enterprise apps: The app will check with HockeyApp if a new version for your Ad-Hoc or Enterprise build is available. If yes, it will show an alert view to the user and let him see the release notes, the version history and start the installation process right away.
-
Update notification for app store: The app will check if a new version for your app store release is available. If yes, it will show an alert view to the user and let him open your app in the App Store app. (Disabled by default!)
-
Feedback: Collect feedback from your users from within your app and communicate directly with them using the HockeyApp backend.
-
Authenticate: Identify and authenticate users of Ad-Hoc or Enterprise builds
This document contains the following sections:
- Requirements
- Setup
- Advanced Setup
- Linking System Frameworks manually
- CocoaPods
- Carthage
- iOS Extensions
- WatchKit 1 Extensions
- Crash Reporting
- User Metrics
- Feedback
- Store Updates
- In-App-Updates (Beta & Enterprise only)
- Debug information
- Documentation
- Troubleshooting
- Contributing
- Code of Conduct
- Contributor License
- Contact
- We assume that you already have a project in Xcode and that this project is opened in Xcode 7 or later.
- The SDK supports iOS 6.0 and later.
- Xcode 8
We recommend integration of our binary into your Xcode project to setup HockeySDK for your iOS app. You can also use our interactive SDK integration wizard in HockeyApp for Mac which covers all the steps from below. For other ways to setup the SDK, see Advanced Setup.
Please see the "How to create a new app" tutorial. This will provide you with an HockeyApp specific App Identifier to be used to initialize the SDK.
- Download the latest HockeySDK-iOS framework which is provided as a zip-File.
- Unzip the file and you will see a folder called
HockeySDK-iOS
. (Make sure not to use 3rd party unzip tools!)
From our experience, 3rd-party libraries usually reside inside a subdirectory (let's call our subdirectory Vendor
), so if you don't have your project organized with a subdirectory for libraries, now would be a great start for it. To continue our example, create a folder called Vendor
inside your project directory and move the unzipped HockeySDK-iOS
-folder into it.
The SDK comes in four flavours:
- Default SDK without Feedback:
HockeySDK.embeddedframework
- Full featured SDK with Feedback:
HockeySDK.embeddedframework
in the subfolderHockeySDKAllFeatures
. - Crash reporting only:
HockeySDK.framework
in the subfolderHockeySDKCrashOnly
. - Crash reporting only for extensions:
HockeySDK.framework
in the subfolderHockeySDKCrashOnlyExtension
(which is required to be used for extensions).
Our examples will use the default SDK (HockeySDK.embeddedframework
).
We recommend to use Xcode's group-feature to create a group for 3rd-party-libraries similar to the structure of our files on disk. For example, similar to the file structure in 2.3 above, our projects have a group called
Vendor
.
- Make sure the
Project Navigator
is visible (⌘+1). - Drag & drop
HockeySDK.embeddedframework
from yourFinder
to theVendor
group inXcode
using theProject Navigator
on the left side. - An overlay will appear. Select
Create groups
and set the checkmark for your target. Then clickFinish
.
Objective-C
- Open your
AppDelegate.m
file. - Add the following line at the top of the file below your own
import
statements:
@import HockeySDK;
- Search for the method
application:didFinishLaunchingWithOptions:
- Add the following lines to setup and start the HockeyApp SDK:
[[BITHockeyManager sharedHockeyManager] configureWithIdentifier:@"APP_IDENTIFIER"];
// Do some additional configuration if needed here
[[BITHockeyManager sharedHockeyManager] startManager];
[[BITHockeyManager sharedHockeyManager].authenticator authenticateInstallation]; // This line is obsolete in the crash only builds
Swift 2.3
- Open your
AppDelegate.swift
file. - Add the following line at the top of the file below your own import statements:
import HockeySDK
- Search for the method
application(application: UIApplication, didFinishLaunchingWithOptions launchOptions:[NSObject: AnyObject]?) -> Bool
- Add the following lines to setup and start the HockeyApp SDK:
BITHockeyManager.sharedHockeyManager().configureWithIdentifier("APP_IDENTIFIER")
BITHockeyManager.sharedHockeyManager().startManager()
BITHockeyManager.sharedHockeyManager().authenticator.authenticateInstallation() // This line is obsolete in the crash only builds
Swift 3
- Open your
AppDelegate.swift
file. - Add the following line at the top of the file below your own import statements:
import HockeySDK
- Search for the method
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool
- Add the following lines to setup and start the HockeyApp SDK:
BITHockeyManager.shared().configure(withIdentifier: "cdef2c2b4ddf420b9cdf470a9667eb27")
BITHockeyManager.shared().start()
BITHockeyManager.shared().authenticator.authenticateInstallation() // This line is obsolete in the crash only builds
Note: The SDK is optimized to defer everything possible to a later time while making sure e.g. crashes on startup can also be caught and each module executes other code with a delay some seconds. This ensures that applicationDidFinishLaunching
will process as fast as possible and the SDK will not block the startup sequence resulting in a possible kill by the watchdog process.
Congratulation, now you're all set to use HockeySDK!
If you are working with an older project which doesn't support clang modules yet or you for some reason turned off the Enable Modules (C and Objective-C
and Link Frameworks Automatically
options in Xcode, you have to manually link some system frameworks:
- Select your project in the
Project Navigator
(⌘+1). - Select your app target.
- Select the tab
Build Phases
. - Expand
Link Binary With Libraries
. - Add the following system frameworks, if they are missing:
- Default SDK:
+
AssetsLibrary
+CoreText
+CoreGraphics
+Foundation
+MobileCoreServices
+QuartzCore
+QuickLook
+Security
+SystemConfiguration
+UIKit
+libc++
+libz
- SDK with all features:
+
AssetsLibrary
+CoreText
+CoreGraphics
+Foundation
+MobileCoreServices
+QuartzCore
+QuickLook
+Photos
+Security
+SystemConfiguration
+UIKit
+libc++
+libz
- Crash reporting only:
+
Foundation
+Security
+SystemConfiguration
+UIKit
+libc++
- Crash reporting only for extensions:
+
Foundation
+Security
+SystemConfiguration
+libc++
Note that this also means that you can't use the @import
syntax mentioned in the Modify Code section but have to stick to the old #import <HockeySDK/HockeySDK.h>
.
CocoaPods is a dependency manager for Objective-C, which automates and simplifies the process of using 3rd-party libraries like HockeySDK in your projects. To learn how to setup CocoaPods for your project, visit the official CocoaPods website.
Podfile
platform :ios, '8.0'
pod "HockeySDK"
The default and recommended distribution is a binary (static library) and a resource bundle with translations and images for all SDK Features: Crash Reporting, User Feedback, Store Updates, Authentication, AdHoc Updates.
You can alternative use a Crash Reporting build only by using the following line in your Podfile
:
For the SDK with all features, add
pod "HockeySDK", :subspecs => ['AllFeaturesLib']
to your podfile. To add the variant that only includes crash reporting, use
pod "HockeySDK", :subspecs => ['CrashOnlyLib']
Or you can use the Crash Reporting build only for extensions by using the following line in your Podfile
:
pod "HockeySDK", :subspecs => ['CrashOnlyExtensionsLib']
Alternatively you can integrate the SDK by source if you want to do any modifications or want a different feature set. The following entry will integrate the SDK:
pod "HockeySDK-Source"
Carthage is an alternative way to add frameworks to your app. For general information about how to use Carthage, please follow their documentation.
To add HockeySDK to your project, simply put this line into your Cartfile
:
github "bitstadium/HockeySDK-iOS"
and then follow the steps described in the Carthage documentation.
For now, this will integrate the full-featured SDK so you must include the NSPhotoLibraryUsageDescription
and read the feedback section.
The following points need to be considered to use the HockeySDK SDK with iOS Extensions:
- Each extension is required to use the same values for version (
CFBundleShortVersionString
) and build number (CFBundleVersion
) as the main app uses. (This is required only if you are using the sameAPP_IDENTIFIER
for your app and extensions). - You need to make sure the SDK setup code is only invoked once. Since there is no
applicationDidFinishLaunching:
equivalent andviewDidLoad
can run multiple times, you need to use a setup like the following example:
static BOOL didSetupHockeySDK = NO;
@interface TodayViewController () <NCWidgetProviding>
@end
@implementation TodayViewController
+ (void)viewDidLoad {
[super viewDidLoad];
if (!didSetupHockeySDK) {
[[BITHockeyManager sharedHockeyManager] configureWithIdentifier:@"APP_IDENTIFIER"];
[[BITHockeyManager sharedHockeyManager] startManager];
didSetupHockeySDK = YES;
}
}
- The binary distribution provides a special framework build in the
HockeySDKCrashOnly
orHockeySDKCrashOnlyExtension
folder of the distribution zip file, which only contains crash reporting functionality (also automatic sending crash reports only).
The following points need to be considered to use HockeySDK with WatchKit 1 Extensions:
- WatchKit extensions don't use regular
UIViewControllers
but ratherWKInterfaceController
subclasses. These have a different lifecycle than you might be used to.
To make sure that the HockeySDK is only instantiated once in the WatchKit extension's lifecycle we recommend using a helper class similar to this:
@import Foundation;
@interface BITWatchSDKSetup : NSObject
* (void)setupHockeySDKIfNeeded;
@end
#import "BITWatchSDKSetup.h"
@import HockeySDK
static BOOL hockeySDKIsSetup = NO;
@implementation BITWatchSDKSetup
* (void)setupHockeySDKIfNeeded {
if (!hockeySDKIsSetup) {
[[BITHockeyManager sharedHockeyManager] configureWithIdentifier:@"APP_IDENTIFIER"];
[[BITHockeyManager sharedHockeyManager] startManager];
hockeySDKIsSetup = YES;
}
}
@end
Then, in each of your WKInterfaceControllers where you want to use the HockeySDK, you should do this:
#import "InterfaceController.h"
@import HockeySDK
#import "BITWatchSDKSetup.h"
@implementation InterfaceController
+ (void)awakeWithContext:(id)context {
[super awakeWithContext:context];
[BITWatchSDKSetup setupHockeySDKIfNeeded];
}
+ (void)willActivate {
[super willActivate];
}
+ (void)didDeactivate {
[super didDeactivate];
}
@end
- The binary distribution provides a special framework build in the
HockeySDKCrashOnly
orHockeySDKCrashOnlyExtension
folder of the distribution zip file, which only contains crash reporting functionality (also automatic sending crash reports only).
The following options only show some of possibilities to interact and fine-tune the crash reporting feature. For more please check the full documentation of the BITCrashManager
class in our documentation.
The HockeySDK enables crash reporting per default. Crashes will be immediately sent to the server the next time the app is launched.
To provide you with the best crash reporting, we are using PLCrashReporter in Version 1.3 / Commit 05d34741d3a90bbed51214983110943831ae5943.
This feature can be disabled as follows:
[[BITHockeyManager sharedHockeyManager] configureWithIdentifier:@"APP_IDENTIFIER"];
[[BITHockeyManager sharedHockeyManager] setDisableCrashManager: YES]; //disable crash reporting
[[BITHockeyManager sharedHockeyManager] startManager];
Crashes are send the next time the app starts. If crashManagerStatus
is set to BITCrashManagerStatusAutoSend
, crashes will be send without any user interaction, otherwise an alert will appear allowing the users to decide whether they want to send the report or not.
[[BITHockeyManager sharedHockeyManager] configureWithIdentifier:@"APP_IDENTIFIER"];
[[BITHockeyManager sharedHockeyManager].crashManager setCrashManagerStatus: BITCrashManagerStatusAutoSend];
[[BITHockeyManager sharedHockeyManager] startManager];
The SDK is not sending the reports right when the crash happens deliberately, because if is not safe to implement such a mechanism while being async-safe (any Objective-C code is NOT async-safe!) and not causing more danger like a deadlock of the device, than helping. We found that users do start the app again because most don't know what happened, and you will get by far most of the reports.
Sending the reports on startup is done asynchronously (non-blocking). This is the only safe way to ensure that the app won't be possibly killed by the iOS watchdog process, because startup could take too long and the app could not react to any user input when network conditions are bad or connectivity might be very slow.
By default the SDK is using the safe and proven in-process BSD Signals for catching crashes. This option provides an option to enable catching fatal signals via a Mach exception server instead.
We strongly advice NOT to enable Mach exception handler in release versions of your apps!
Warning: The Mach exception handler executes in-process, and will interfere with debuggers when they attempt to suspend all active threads (which will include the Mach exception handler). Mach-based handling should NOT be used when a debugger is attached. The SDK will not enabled catching exceptions if the app is started with the debugger running. If you attach the debugger during runtime, this may cause issues the Mach exception handler is enabled!
[[BITHockeyManager sharedHockeyManager] configureWithIdentifier:@"APP_IDENTIFIER"];
[[BITHockeyManager sharedHockeyManager].crashManager setEnableMachExceptionHandler: YES];
[[BITHockeyManager sharedHockeyManager] startManager];
The BITHockeyManagerDelegate
protocol provides methods to add additional data to a crash report:
- UserID:
- (NSString *)userIDForHockeyManager:(BITHockeyManager *)hockeyManager componentManager:(BITHockeyBaseManager *)componentManager;
- UserName:
- (NSString *)userNameForHockeyManager:(BITHockeyManager *)hockeyManager componentManager:(BITHockeyBaseManager *)componentManager;
- UserEmail:
- (NSString *)userEmailForHockeyManager:(BITHockeyManager *)hockeyManager componentManager:(BITHockeyBaseManager *)componentManager;
The BITCrashManagerDelegate
protocol (which is automatically included in BITHockeyManagerDelegate
) provides methods to add more crash specific data to a crash report:
- Text attachments:
-(NSString *)applicationLogForCrashManager:(BITCrashManager *)crashManager
Check the following tutorial for an example on how to add CocoaLumberjack log data: How to Add Application Specific Log Data on iOS or OS X
2. Binary attachments: -(BITHockeyAttachment *)attachmentForCrashManager:(BITCrashManager *)crashManager
Make sure to implement the protocol
@interface YourAppDelegate () <BITHockeyManagerDelegate> {}
@end
and set the delegate:
[[BITHockeyManager sharedHockeyManager] configureWithIdentifier:@"APP_IDENTIFIER"];
[[BITHockeyManager sharedHockeyManager] setDelegate: self];
[[BITHockeyManager sharedHockeyManager] startManager];
HockeyApp automatically provides you with nice, intelligible, and informative metrics about how your app is used and by whom.
- Sessions: A new session is tracked by the SDK whenever the containing app is restarted (this refers to a 'cold start', i.e. when the app has not already been in memory prior to being launched) or whenever it becomes active again after having been in the background for 20 seconds or more.
- Users: The SDK anonymously tracks the users of your app by creating a random UUID that is then securely stored in the iOS keychain. Because this anonymous ID is stored in the keychain it persists across reinstallations.
- Custom Events: With HockeySDK 4.1.0 you can now track Custom Events in your app, understand user actions and see the aggregates on the HockeyApp portal.
- Batching & offline behavior: The SDK batches up to 50 events or waits for 15s and then persist and send the events, whichever comes first. So for sessions, this might actually mean we send 1 single event per batch. If you are sending Custom Events, it can be 1 session event plus X of your Custom Events (up to 50 events per batch total). In case the device is offline, up to 300 events are stored until the SDK starts to drop new events.
Just in case you want to opt-out of the automatic collection of anonymous users and sessions statistics, there is a way to turn this functionality off at any time:
[BITHockeyManager sharedHockeyManager].disableMetricsManager = YES;
By tracking custom events, you can now get insight into how your customers use your app, understand their behavior and answer important business or user experience questions while improving your app.
- Before starting to track events, ask yourself the questions that you want to get answers to. For instance, you might be interested in business, performance/quality or user experience aspects.
- Name your events in a meaningful way and keep in mind that you will use these names when searching for events in the HockeyApp web portal. It is your reponsibility to not collect personal information as part of the events tracking.
Objective-C
BITMetricsManager *metricsManager = [BITHockeyManager sharedHockeyManager].metricsManager;
[metricsManager trackEventWithName:eventName]
Swift
let metricsManager = BITHockeyManager.sharedHockeyManager().metricsManager
metricsManager.trackEventWithName(eventName)
Limitations
- Accepted characters for tracking events are: [a-zA-Z0-9_. -]. If you use other than the accepted characters, your events will not show up in the HockeyApp web portal.
- There is currently a limit of 300 unique event names per app per week.
- There is no limit on the number of times an event can happen.
It's possible to attach properties and/or measurements to a custom event. There is one limitation to attaching properties and measurements. They currently don't show up in the HockeyApp dashboard but you have to link your app to Application Insights to be able to query them. Please have a look at our blogpost to find out how to do that.
- Properties have to be a string.
- Measurements have to be of a numeric type.
Objective-C
BITMetricsManager *metricsManager = [BITHockeyManager sharedHockeyManager].metricsManager;
NSDictionary *myProperties = @{@"Property 1" : @"Something",
@"Property 2" : @"Other thing",
@"Property 3" : @"Totally different thing"};
NSDictionary *myMeasurements = @{@"Measurement 1" : @1,
@"Measurement 2" : @2.34,
@"Measurement 3" : @2000000};
[metricsManager trackEventWithName:eventName properties:myProperties measurements:myMeasurements]
Swift
let myProperties = ["Property 1": "Something", "Property 2": "Other thing", "Property 3" : "Totally different thing."]
let myMeasurements = ["Measurement 1": 1, "Measurement 2": 2.3, "Measurement 3" : 30000]
let metricsManager = BITHockeyManager.sharedHockeyManager().metricsManager
metricsManager.trackEventWithName(eventName, properties: myProperties, myMeasurements: measurements)
As of HockeySDK 4.1.1, Feedback is no longer part of the default SDK. To use feedback in your app, integrate the SDK with all features as follows:
If you're integrating the binary yourself, use the HockeySDK.embeddedframework
in the subfolder HockeySDKAllFeatures
. If you're using cocoapods, use
pod "HockeySDK", :subspecs => ['AllFeaturesLib']
in your podfile.
BITFeedbackManager
lets your users communicate directly with you via the app and an integrated user interface. It provides a single threaded discussion with a user running your app. This feature is only enabled, if you integrate the actual view controllers into your app.
You should never create your own instance of BITFeedbackManager
but use the one provided by the [BITHockeyManager sharedHockeyManager]
:
[BITHockeyManager sharedHockeyManager].feedbackManager
Please check the documentation of the BITFeedbackManager
and BITFeedbackManagerDelegate
classes on more information on how to leverage this feature.
As of iOS 10, developers have to add UsageDescription-strings before using system frameworks with privacy features (read more on this in Apple's own documentation). To make allow users to attach photos to feedback, add the NSPhotoLibraryUsageDescription
to your Info.plist
and provide a description. Make sure to localize your description as described in Apple's documentation about localizing Info.plist strings.
If the value is missing from your Info.plist
, the SDK will disable attaching potos to feedback and disable the creation of a new feedback item in case of a screenshot.
This is the HockeySDK module for handling app updates when having your app released in the App Store.
When an update is detected, this module will show an alert asking the user if he/she wants to update or ignore this version. If update was chosen, it will open the apps page in the app store app.
By default this module is NOT enabled! To enable it use the following code:
[[BITHockeyManager sharedHockeyManager] configureWithIdentifier:@"APP_IDENTIFIER"];
[[BITHockeyManager sharedHockeyManager] setEnableStoreUpdateManager: YES];
[[BITHockeyManager sharedHockeyManager] startManager];
When this module is enabled and NOT running in an App Store build/environment, it won't do any checks!
Please check the documentation of the BITStoreUpdateManager
class on more information on how to leverage this feature and know about its limits.
The following options only show some of possibilities to interact and fine-tune the update feature when using Ad-Hoc or Enterprise provisioning profiles. For more please check the full documentation of the BITUpdateManager
class in our documentation.
The feature handles version updates, presents update and version information in a App Store like user interface, collects usage information and provides additional authorization options when using Ad-Hoc provisioning profiles.
This module automatically disables itself when running in an App Store build by default!
This feature can be disabled manually as follows:
[[BITHockeyManager sharedHockeyManager] configureWithIdentifier:@"APP_IDENTIFIER"];
[[BITHockeyManager sharedHockeyManager] setDisableUpdateManager: YES]; //disable auto updating
[[BITHockeyManager sharedHockeyManager] startManager];
If you want to see beta analytics, use the beta distribution feature with in-app updates, restrict versions to specific users, or want to know who is actually testing your app, you need to follow the instructions on our guide Authenticating Users on iOS
To check if data is send properly to HockeyApp and also see some additional SDK debug log data in the console, add the following line before startManager
:
[[BITHockeyManager sharedHockeyManager] configureWithIdentifier:@"APP_IDENTIFIER"];
[BITHockeyManager sharedHockeyManager].logLevel = BITLogLevelDebug;
[[BITHockeyManager sharedHockeyManager] startManager];
Our documentation can be found on HockeyApp.
Make sure that all mentioned frameworks and libraries are linked
Make sure none of the following files are copied into your app bundle, check under app target, Build Phases
, Copy Bundle Resources
or in the .app
bundle after building:
HockeySDK.framework
(except if you build a dynamic framework version of the SDK yourself!)de.bitstadium.HockeySDK-iOS-4.1.3.docset
Enable debug output to the console to see additional information from the SDK initializing the modules, sending and receiving network requests and more by adding the following code before calling startManager
:
[BITHockeyManager sharedHockeyManager].logLevel = BITLogLevelDebug;
We're looking forward to your contributions via pull requests.
Development environment
- Mac running the latest version of OS X
- Get the latest Xcode from the Mac App Store
- AppleDoc
- CocoaPods
- Carthage
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact [email protected] with any additional questions or comments.
You must sign a Contributor License Agreement before submitting your pull request. To complete the Contributor License Agreement (CLA), you will need to submit a request via the form and then electronically sign the CLA when you receive the email containing the link to the document. You need to sign the CLA only once to cover submission to any Microsoft OSS project.
If you have further questions or are running into trouble that cannot be resolved by any of the steps here, feel free to open a Github issue here, contact us at [email protected] or join our Slack