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[CVRSuperMario64] Adjusted the MaxMeshColliderTotalTris default level…
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… to 50k.
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kafeijao committed Mar 11, 2023
1 parent 206d55b commit e7c64ce
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion CVRSuperMario64/Config.cs
Original file line number Diff line number Diff line change
Expand Up @@ -43,7 +43,7 @@ public static void InitializeMelonPrefs() {
MeSkipFarMarioDistance = _melonCategory.CreateEntry("SkipFarMarioDistance", 5f,
description: "The max distance that we're going to calculate the mario animations for other people.");

MeMaxMeshColliderTotalTris = _melonCategory.CreateEntry("MaxMeshColliderTotalTris", 75000,
MeMaxMeshColliderTotalTris = _melonCategory.CreateEntry("MaxMeshColliderTotalTris", 50000,
description: "The max total number of collision tris loaded from automatically generated static mesh colliders.");

MeDeleteMarioAfterDead = _melonCategory.CreateEntry("DeleteMarioAfterDead", true,
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