More info soon. For now, UnLighted expects:
- Unity 4.6.1
- Linear color space
- Deferred rendering path
- The ShaderManager component
What's already there:
- Image effects
- Extenable base component
- Per-object motion blur
- (Hejl) Tonemapping
- Lens distortion
- Bloom & Flares
- LUT based color grading
- Grain
- Shading
- Physically based Über shader (with glass & transulent variant)
- Box projected cubemaps (with tools to render them)
- Optimized lighting pass & better soft shadows (at this point, point support only)
- Other components
- Rigid player controller (with optional head bob)
- Separate camera controller (with smooth free look)
- Awesome trigger system
- Moving platform component
- Extenable manager component
- Hand component
- Game manager with scriptable states