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initialize with the contents of forge-1.7.10-10.13.4.1614-1.7.10-src.zip
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plus the .gitignore from forge-1.10.2-12.18.0.2010-mdk.zip
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josephcsible committed Jul 10, 2016
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22 changes: 22 additions & 0 deletions .gitignore
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# eclipse
bin
*.launch
.settings
.metadata
.classpath
.project

# idea
out
*.ipr
*.iws
*.iml
.idea

# gradle
build
.gradle

# other
eclipse
run
28 changes: 28 additions & 0 deletions CREDITS-fml.txt
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This is Forge Mod Loader.

You can find the source code at all times at https://github.com/MinecraftForge/FML

This minecraft mod is a clean open source implementation of a mod loader for minecraft servers
and minecraft clients.

The code is authored by cpw.

It began by partially implementing an API defined by the client side ModLoader, authored by Risugami.
http://www.minecraftforum.net/topic/75440-
This support has been dropped as of Minecraft release 1.7, as Risugami no longer maintains ModLoader.

It also contains suggestions and hints and generous helpings of code from LexManos, author of MinecraftForge.
http://www.minecraftforge.net/

Additionally, it contains an implementation of topological sort based on that
published at http://keithschwarz.com/interesting/code/?dir=topological-sort

It also contains code from the Maven project for performing versioned dependency
resolution. http://maven.apache.org/

It also contains a partial repackaging of the javaxdelta library from http://sourceforge.net/projects/javaxdelta/
with credit to it's authors.

Forge Mod Loader downloads components from the Minecraft Coder Pack
(http://mcp.ocean-labs.de/index.php/Main_Page) with kind permission from the MCP team.

491 changes: 491 additions & 0 deletions LICENSE-fml.txt

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26 changes: 26 additions & 0 deletions MinecraftForge-Credits.txt
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* Eloraam *

* FlowerChild *

* Hawkye *

* MALfunction84 *

Submitted the sleep handler code for his mod (Somnia) and others to use.

* Scokeev9 *

Gave permission for ScotTools API to be integrated into MCF, and also supported the Forge by converting his mods to use it.

ScotTools Background: ScotTools was an API that enabled modders to add blocks to harvesting levels (and many other ease-of-use features to create new tools), and the first tool API that used block material for block breaking efficiency which allowed blocks from mods that didn't use ScotTools API to break with the correct speed.

* SpaceToad *

* LexManos *

* cpw *

* Minecraft Coder Pack (MCP) *
Forge Mod Loader and Minecraft Forge have permission to distribute and automatically download components of MCP and distribute MCP data files.
This permission is not transitive and others wishing to redistribute the Minecraft Forge source independently should seek permission of MCP or
remove the MCP data files and request their users to download MCP separately.
70 changes: 70 additions & 0 deletions MinecraftForge-License.txt
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Minecraft Forge Public Licence
==============================

Version 1.0

0. Definitions
--------------

Minecraft: Denotes a copy of the Minecraft game licensed by Mojang AB

User: Anybody that interract with the software in one of the following ways:
- play
- decompile
- recompile or compile
- modify

Minecraft Forge: The Minecraft Forge code, in source form, class file form, as
obtained in a standalone fashion or as part of a wider distribution.

Dependency: Code required to have Minecraft Forge working properly. That can
include dependencies required to compile the code as well as modifications in
the Minecraft sources that are required to have Minecraft Forge working.

1. Scope
--------

The present license is granted to any user of Minecraft Forge, for all files included
unless stated otherwise in the file itself. As a prerequisite, a user of Minecraft
Forge must own a legally aquired copy of Minecraft.

2. Play rights
--------------

The user of Minecraft Forge is allowed to install the software on a client or
a server and to play it without restriction.

3. Modification rights
----------------------

The user has the right to decompile the source code, look at either the
decompiled version or the original source code, and to modify it.

4. Derivation rights
--------------------

The user has the rights to derive code from Minecraft Forge, that is to say to
write code that either extends Minecraft Forge class and interfaces,
instantiate the objects declared or calls the functions. This code is known as
"derived" code, and can be licensed with conditions different from Minecraft
Forge.


5. Distribution rights
----------------------

The user of Minecraft Forge is allowed to redistribute Minecraft Forge in
partially, in totallity, or included in a distribution. When distributing
binaries or class files, the user must provide means to obtain the sources of
the distributed version of Minecraft Forge at no costs. This includes the
files as well as any dependency that the code may rely on, including patches to
minecraft original sources.

Modification of Minecraft Forge as well as dependencies, including patches to
minecraft original sources, has to remain under the terms of the present
license.

The right to distribute Minecraft Forge does not extend to the right to distribute
MCP data files included within Minecraft Forge. These are the property of the MCP
project and should be removed from any customized distribution of Minecraft Forge
or permission sought separately from the MCP team.
37 changes: 37 additions & 0 deletions README.txt
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-------------------------------------------
Source installation information for modders
-------------------------------------------
This code follows the Minecraft Forge installation methodology. It will apply
some small patches to the vanilla MCP source code, giving you and it access
to some of the data and functions you need to build a successful mod.

Note also that the patches are built against "unrenamed" MCP source code (aka
srgnames) - this means that you will not be able to read them directly against
normal code.

Source pack installation information:

Standalone source installation
==============================

To install this source code for development purposes, extract this zip file.
It ships with a demonstration mod. Run 'gradlew setupDevWorkspace' to create
a gradle environment primed with FML. Run 'gradlew eclipse' or 'gradlew idea' to
create an IDE workspace of your choice.
Refer to ForgeGradle for more information about the gradle environment
Note: On macs or linux you run the './gradlew.sh' instead of 'gradlew'

Forge source installation
=========================
MinecraftForge ships with this code and installs it as part of the forge
installation process, no further action is required on your part.

For reference this is version @MAJOR@.@MINOR@.@REV@.@BUILD@ of FML
for Minecraft version @MCVERSION@.

LexManos' Install Video
=======================
https://www.youtube.com/watch?v=8VEdtQLuLO0&feature=youtu.be

For more details update more often refer to the Forge Forums:
http://www.minecraftforge.net/forum/index.php/topic,14048.0.html
63 changes: 63 additions & 0 deletions build.gradle
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buildscript {
repositories {
mavenCentral()
maven {
name = "forge"
url = "http://files.minecraftforge.net/maven"
}
maven {
name = "sonatype"
url = "https://oss.sonatype.org/content/repositories/snapshots/"
}
}
dependencies {
classpath 'net.minecraftforge.gradle:ForgeGradle:1.2-SNAPSHOT'
}
}

apply plugin: 'forge'

version = "1.0"
group= "com.yourname.modid" // http://maven.apache.org/guides/mini/guide-naming-conventions.html
archivesBaseName = "modid"

minecraft {
version = "1.7.10-10.13.4.1614-1.7.10"
runDir = "eclipse"
}

dependencies {
// you may put jars on which you depend on in ./libs
// or you may define them like so..
//compile "some.group:artifact:version:classifier"
//compile "some.group:artifact:version"

// real examples
//compile 'com.mod-buildcraft:buildcraft:6.0.8:dev' // adds buildcraft to the dev env
//compile 'com.googlecode.efficient-java-matrix-library:ejml:0.24' // adds ejml to the dev env

// for more info...
// http://www.gradle.org/docs/current/userguide/artifact_dependencies_tutorial.html
// http://www.gradle.org/docs/current/userguide/dependency_management.html

}

processResources
{
// this will ensure that this task is redone when the versions change.
inputs.property "version", project.version
inputs.property "mcversion", project.minecraft.version

// replace stuff in mcmod.info, nothing else
from(sourceSets.main.resources.srcDirs) {
include 'mcmod.info'

// replace version and mcversion
expand 'version':project.version, 'mcversion':project.minecraft.version
}

// copy everything else, thats not the mcmod.info
from(sourceSets.main.resources.srcDirs) {
exclude 'mcmod.info'
}
}
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