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# InfiniteFluids | ||
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## Basics | ||
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### What does this mod do? | ||
In vanilla Minecraft, when a water block is next to at least two source blocks, | ||
it becomes a source block itself, which allows collection of infinite water. | ||
This mod offers control over which fluids have this behavior. Currently, it | ||
makes lava act the same way in the Nether (as well as in mod-added dimensions | ||
where doesWaterVaporize is true, if any). In future versions, this will have a | ||
configuration and an API for controlling which fluids are infinite. | ||
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### How do I use this mod? | ||
You need Minecraft Forge installed first. Once that's done, just drop | ||
infinitefluids-*version*.jar in your Minecraft instance's mods/ directory. | ||
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## Development | ||
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### How do I compile this mod from source? | ||
You need a JDK installed first. Start a command prompt or terminal in the | ||
directory you downloaded the source to. If you're on Windows, type | ||
`gradlew.bat build`. Otherwise, type `./gradlew build`. Once it's done, the mod | ||
will be saved to build/libs/infinitefluids-*version*.jar. | ||
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### How do I develop this mod in Eclipse? | ||
Start a command prompt or terminal in the directory you downloaded the source | ||
to. If you're on Windows, type `gradlew.bat setupDecompWorkspace eclipse`. | ||
Otherwise, type `./gradlew setupDecompWorkspace eclipse`. Once it's done, start | ||
Eclipse and set the workspace to the "eclipse" subdirectory. Copy the dummy.jar | ||
file to the run/mods/ directory. | ||
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### How can I contribute to this mod's development? | ||
Send pull requests. Note that by doing so, you agree to release your | ||
contributions under this mod's license. | ||
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## Licensing/Permissions | ||
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### What license is this released under? | ||
It's released under the LGPL v2.1 or later. | ||
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### Can I use this in my modpack? | ||
Yes, even if you monetize it with adf.ly or something, and you don't need to | ||
ask me for my permission first. |