We want to capture the experience of flying through a set of beautiful winter mountains
Glide down the mountain while moving the player around. On the way down, you aim to avoid crashing into the terrain and can pass through rings for bonus points.
KEY | ACTION |
---|---|
W | Flatten parachute (slow down) |
S | Bank down (speed up) |
A | Turn left |
D | Turn right |
Q | Lateral move left |
E | Lateral move right |
SPACE | Pause/Unpause |
ESC | Restart the game |
- Modeling
- Mountain Scene
- With trees, rocks, and rings randomly placed
- Mountain Scene
- Rendering
- Phong Lighting for objects
- Sun is a point light
- Animation
- Player Movement
- Camera tracks flier
- Phong Lighting for objects
- Textures for trees, mountains, rocks, & snow
- Track and display score & time
- Shadow Lighting
- 2-pass z-buffer algorithm draws shadows for player, trees, and mountains
- Collision Detection
- Computed intersection with plane, cone, and cylinders to determine what the player collides with (rings, mountain, ground, trees)
- Snow Particles
- Created 10 particles which move around the screen in random directions