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*** DISCLAIMER *** | ||
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This resource is very barebone and should be used as a learning foundation for security on your server. | ||
It only covers the most basic server events for detecting abusive behaviour and logs them without taking any action. | ||
There are many more ways to combat bad players with server and client scripting adapted to your server/gamemode. | ||
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As a general rule of thumb, following points should be considered: | ||
- never trust the client, if you accept data from client, validate it on server if they make any sense | ||
- use the variable "client" instead of "source" for custom server events, source can be faked, client not | ||
- try to avoid elementdatas, if you need elementdata to be synced to client and they should remain read only on client, | ||
add them to tblProtectedElementDatas in players.lua to prevent clients from updating them |
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-- https://wiki.multitheftauto.com/wiki/OnPlayerTriggerInvalidEvent | ||
-- gets triggered when a remote clients triggers an invalid event on server | ||
function clientTriggersInvalidEvent(strEventName, bIsAdded, bIsRemote) | ||
logViolation(source, "Triggered invalid event \""..strEventName.."\" - bIsAdded: "..tostring(bIsAdded).." - bIsRemote: "..tostring(bIsRemote)); | ||
end | ||
addEventHandler("onPlayerTriggerInvalidEvent", root, clientTriggersInvalidEvent); | ||
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-- https://wiki.multitheftauto.com/wiki/OnPlayerTriggerEventThreshold | ||
-- gets triggered when a remote clients exceeds the event trigger treshold set by server in config -> max_player_triggered_events_per_interval | ||
function clientTriggersEventThreshold() | ||
logViolation(source, "Exceeded event trigger threshold of "..tostring(getServerConfigSetting("max_player_triggered_events_per_interval"))); | ||
end | ||
addEventHandler("onPlayerTriggerEventThreshold", root, clientTriggersEventThreshold); |
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-- log messages triggered by player | ||
function logViolation(uPlayer, strMessage) | ||
local strPlayerName, strPlayerIP, strPlayerSerial = getPlayerName(uPlayer), getPlayerIP(uPlayer), getPlayerSerial(uPlayer); | ||
local strLogFileName = "violations.txt"; | ||
local uFileHandle = fileExists(strLogFileName) and fileOpen(strLogFileName); | ||
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if(not uFileHandle) then | ||
uFileHandle = fileCreate(strLogFileName); | ||
fileFlush(uFileHandle); | ||
else | ||
fileSetPos(uFileHandle, fileGetSize(uFileHandle)); | ||
end | ||
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local strViolationMessage = getDateTime().." CLIENT: "..strPlayerName.." | IP: "..strPlayerIP.." | SERIAL: "..strPlayerSerial.." | "..strMessage; | ||
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outputDebugString(strViolationMessage, 4, 255, 255, 255); | ||
outputServerLog(strViolationMessage); | ||
fileWrite(uFileHandle, strViolationMessage.."\n"); | ||
fileClose(uFileHandle); | ||
end | ||
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-- log messages without player element | ||
function logAction(strMessage) | ||
local strLogFileName = "actions.txt"; | ||
local uFileHandle = fileExists(strLogFileName) and fileOpen(strLogFileName); | ||
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if(not uFileHandle) then | ||
uFileHandle = fileCreate(strLogFileName); | ||
fileFlush(uFileHandle); | ||
else | ||
fileSetPos(uFileHandle, fileGetSize(uFileHandle)); | ||
end | ||
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local strActionMessage = getDateTime().." "..strMessage; | ||
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outputDebugString(strActionMessage, 4, 255, 255, 255); | ||
outputServerLog(strActionMessage); | ||
fileWrite(uFileHandle, strActionMessage.."\n"); | ||
fileClose(uFileHandle); | ||
end | ||
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-- get the current date and time for logging | ||
function getDateTime() | ||
local tblRealTime = getRealTime(); | ||
local iDay = tblRealTime.monthday; | ||
local iMonth = tblRealTime.month + 1; | ||
local iYear = tblRealTime.year + 1900; | ||
local iHour = tblRealTime.hour; | ||
local iMinute = tblRealTime.minute; | ||
local iSecond = tblRealTime.second; | ||
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if(iDay < 10) then iDay = "0"..iDay end; | ||
if(iMonth < 10) then iMonth = "0"..iMonth end; | ||
if(iHour < 10) then iHour = "0"..iHour end; | ||
if(iMinute < 10) then iMinute = "0"..iMinute end; | ||
if(iSecond < 10) then iSecond = "0"..iSecond end; | ||
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return "["..tostring(iDay).."."..tostring(iMonth).."."..tostring(iYear).." - "..tostring(iHour)..":"..tostring(iMinute)..":"..tostring(iSecond).."]"; | ||
end |
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<meta> | ||
<info name="Security" author="-ffs-PLASMA" type="misc" version="1.0" description="Basic security functionality" /> | ||
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<min_mta_version server="1.6.0-9.22470" /> | ||
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<script src="logging.lua" type="server"/> | ||
<script src="events.lua" type="server"/> | ||
<script src="misc.lua" type="server"/> | ||
<script src="players.lua" type="server"/> | ||
</meta> |
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-- https://wiki.multitheftauto.com/wiki/OnSettingChange | ||
-- gets triggered when a resource setting has been changed | ||
function resourceSettingChanged(strSetting, strOldValue, strNewValue) | ||
logAction("Setting \""..strSetting.."\" has been changed from \""..fromJSON(strOldValue).."\" to \""..fromJSON(strNewValue).."\""); | ||
end | ||
addEventHandler("onSettingChange", root, resourceSettingChanged); | ||
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-- https://wiki.multitheftauto.com/wiki/OnAccountDataChange | ||
-- gets triggered when account has been changed | ||
function accountDataChanged(uAccount, strKey, strValue) | ||
logAction("Data \""..strKey.."\" of account \""..getAccountName(uAccount).."\" has been changed to \""..strValue.."\""); | ||
end | ||
addEventHandler("onAccountDataChange", root, accountDataChanged); |
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-- add the elementdatas you want to protect from client updates in here | ||
local tblProtectedElementDatas = {["Score"] = true}; | ||
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-- https://wiki.multitheftauto.com/wiki/OnElementDataChange | ||
-- gets triggered when a client tries to change a synced elementdata, check if client is permitted to change that specific data | ||
-- also prevents one client changing the elementdata of another client | ||
function clientChangesElementData(strKey, varOldValue, varNewValue) | ||
if(client and (tblProtectedElementDatas[strKey] or client ~= source)) then | ||
logViolation(client, "Tried to change elementdata \""..tostring(strKey).."\" of resource \""..tostring(sourceResource).."\" from \""..tostring(varOldValue).."\" to \""..tostring(varNewValue).."\""); | ||
setElementData(source, strKey, varOldValue); | ||
end | ||
end | ||
addEventHandler("onElementDataChange", root, clientChangesElementData); | ||
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-- https://wiki.multitheftauto.com/wiki/OnPlayerACInfo | ||
-- gets triggered when AC detects something for client on connect | ||
function clientNotifyACInfo(tblDetectedACList, iD3D9Size, strD3D9MD5, strD3D9SHA256) | ||
logViolation(source, "AC list detected: "..table.concat(tblDetectedACList, ",").." - D3D9Size: "..tostring(iD3D9Size).." - D3D9MD5: "..tostring(strD3D9MD5)); | ||
end | ||
addEventHandler("onPlayerACInfo", root, clientNotifyACInfo); | ||
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-- https://wiki.multitheftauto.com/wiki/OnPlayerModInfo | ||
-- gets triggered when client joins server with modified game files | ||
function clientNotifyModInfo(strFileName, tblItemList) | ||
for _, strItemName in ipairs(tblItemList) do | ||
logViolation(source, "Mod detected - file: "..strFileName.." - GTA ID: "..strItemName.id.." - GTA name: "..strItemName.name); | ||
end | ||
end | ||
addEventHandler("onPlayerModInfo", root, clientNotifyModInfo); | ||
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-- force all connected players to send their AC/Mod info on resource start | ||
addEventHandler("onResourceStart", resourceRoot, function() | ||
for _, uPlayer in ipairs(getElementsByType("player")) do | ||
resendPlayerModInfo(uPlayer); | ||
resendPlayerACInfo(uPlayer); | ||
end | ||
end); | ||
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-- https://wiki.multitheftauto.com/wiki/OnPlayerNetworkStatus | ||
-- gets triggered when connection from server to a client is interrupted | ||
function clientNetworkStatus(iStatus, iTicks) | ||
if(iStatus == 0) then | ||
logViolation(source, "Network interruption has began after "..iTicks.." ticks"); | ||
elseif(iStatus == 1) then | ||
logViolation(source, "Network interruption has stopped after "..iTicks.." ticks"); | ||
end | ||
end | ||
addEventHandler("onPlayerNetworkStatus", root, clientNetworkStatus); |
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