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Fix next round not starting without mapcycler
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jlillis committed Aug 8, 2024
1 parent 58de4c8 commit 12ef94d
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion [gamemodes]/[deathmatch]/deathmatch/server/round.lua
Original file line number Diff line number Diff line change
Expand Up @@ -78,6 +78,6 @@ function endRound(winner, draw, aborted)
if mapcycler and getResourceState(mapcycler) == "running" then
triggerEvent("onRoundFinished", resourceRoot)
else
setTimer(beginRound, CAMERA_LOAD_DELAY * 2, 1)
setTimer(beginRound, ROUND_START_DELAY * 2, 1)
end
end

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