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GPU Slime Mould Simulation

This is my attempt at building a "rust clone" and extension upon the ideas presented in this video: https://www.youtube.com/watch?v=X-iSQQgOd1A

IMO it generates beautiful, organic looking images that keep evolving. Great for wallpapers :).

Use cargo run --release to run the program.

Features

  • Live shader reloading. Edit and save shader and see the realtime live effects in the window.
  • Computations done fully on the GPU. Can easily support upwards of 10 million slimes. (depending on gpu model, i take no responsibility if it burns)
  • S to save an image of the current screen
  • R to start / stop recording a video of the screen (see code for tuning parameters)
  • ESC to close
  • C To attract slimes to the center

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