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Merge branch 'ArchipelagoMW:main' into gl
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jamesbrq authored Sep 17, 2024
2 parents cc67de2 + 5aea8d4 commit de8d846
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Showing 155 changed files with 7,384 additions and 5,818 deletions.
7 changes: 4 additions & 3 deletions .github/workflows/unittests.yml
Original file line number Diff line number Diff line change
Expand Up @@ -37,12 +37,13 @@ jobs:
- {version: '3.9'}
- {version: '3.10'}
- {version: '3.11'}
- {version: '3.12'}
include:
- python: {version: '3.8'} # win7 compat
os: windows-latest
- python: {version: '3.11'} # current
- python: {version: '3.12'} # current
os: windows-latest
- python: {version: '3.11'} # current
- python: {version: '3.12'} # current
os: macos-latest

steps:
Expand Down Expand Up @@ -70,7 +71,7 @@ jobs:
os:
- ubuntu-latest
python:
- {version: '3.11'} # current
- {version: '3.12'} # current

steps:
- uses: actions/checkout@v4
Expand Down
41 changes: 37 additions & 4 deletions BaseClasses.py
Original file line number Diff line number Diff line change
Expand Up @@ -342,6 +342,8 @@ def find_common_pool(players: Set[int], shared_pool: Set[str]) -> Tuple[
region = Region("Menu", group_id, self, "ItemLink")
self.regions.append(region)
locations = region.locations
# ensure that progression items are linked first, then non-progression
self.itempool.sort(key=lambda item: item.advancement)
for item in self.itempool:
count = common_item_count.get(item.player, {}).get(item.name, 0)
if count:
Expand Down Expand Up @@ -692,17 +694,25 @@ def __init__(self, parent: MultiWorld):

def update_reachable_regions(self, player: int):
self.stale[player] = False
world: AutoWorld.World = self.multiworld.worlds[player]
reachable_regions = self.reachable_regions[player]
blocked_connections = self.blocked_connections[player]
queue = deque(self.blocked_connections[player])
start = self.multiworld.get_region("Menu", player)
start: Region = world.get_region(world.origin_region_name)

# init on first call - this can't be done on construction since the regions don't exist yet
if start not in reachable_regions:
reachable_regions.add(start)
blocked_connections.update(start.exits)
self.blocked_connections[player].update(start.exits)
queue.extend(start.exits)

if world.explicit_indirect_conditions:
self._update_reachable_regions_explicit_indirect_conditions(player, queue)
else:
self._update_reachable_regions_auto_indirect_conditions(player, queue)

def _update_reachable_regions_explicit_indirect_conditions(self, player: int, queue: deque):
reachable_regions = self.reachable_regions[player]
blocked_connections = self.blocked_connections[player]
# run BFS on all connections, and keep track of those blocked by missing items
while queue:
connection = queue.popleft()
Expand All @@ -722,6 +732,29 @@ def update_reachable_regions(self, player: int):
if new_entrance in blocked_connections and new_entrance not in queue:
queue.append(new_entrance)

def _update_reachable_regions_auto_indirect_conditions(self, player: int, queue: deque):
reachable_regions = self.reachable_regions[player]
blocked_connections = self.blocked_connections[player]
new_connection: bool = True
# run BFS on all connections, and keep track of those blocked by missing items
while new_connection:
new_connection = False
while queue:
connection = queue.popleft()
new_region = connection.connected_region
if new_region in reachable_regions:
blocked_connections.remove(connection)
elif connection.can_reach(self):
assert new_region, f"tried to search through an Entrance \"{connection}\" with no Region"
reachable_regions.add(new_region)
blocked_connections.remove(connection)
blocked_connections.update(new_region.exits)
queue.extend(new_region.exits)
self.path[new_region] = (new_region.name, self.path.get(connection, None))
new_connection = True
# sweep for indirect connections, mostly Entrance.can_reach(unrelated_Region)
queue.extend(blocked_connections)

def copy(self) -> CollectionState:
ret = CollectionState(self.multiworld)
ret.prog_items = {player: counter.copy() for player, counter in self.prog_items.items()}
Expand Down Expand Up @@ -1176,7 +1209,7 @@ class ItemClassification(IntFlag):
filler = 0b0000 # aka trash, as in filler items like ammo, currency etc,
progression = 0b0001 # Item that is logically relevant
useful = 0b0010 # Item that is generally quite useful, but not required for anything logical
trap = 0b0100 # detrimental or entirely useless (nothing) item
trap = 0b0100 # detrimental item
skip_balancing = 0b1000 # should technically never occur on its own
# Item that is logically relevant, but progression balancing should not touch.
# Typically currency or other counted items.
Expand Down
33 changes: 19 additions & 14 deletions CommonClient.py
Original file line number Diff line number Diff line change
Expand Up @@ -662,17 +662,19 @@ def handle_connection_loss(self, msg: str) -> None:
logger.exception(msg, exc_info=exc_info, extra={'compact_gui': True})
self._messagebox_connection_loss = self.gui_error(msg, exc_info[1])

def run_gui(self):
"""Import kivy UI system and start running it as self.ui_task."""
def make_gui(self) -> typing.Type["kvui.GameManager"]:
"""To return the Kivy App class needed for run_gui so it can be overridden before being built"""
from kvui import GameManager

class TextManager(GameManager):
logging_pairs = [
("Client", "Archipelago")
]
base_title = "Archipelago Text Client"

self.ui = TextManager(self)
return TextManager

def run_gui(self):
"""Import kivy UI system from make_gui() and start running it as self.ui_task."""
ui_class = self.make_gui()
self.ui = ui_class(self)
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")

def run_cli(self):
Expand Down Expand Up @@ -994,7 +996,7 @@ def get_base_parser(description: typing.Optional[str] = None):
return parser


def run_as_textclient():
def run_as_textclient(*args):
class TextContext(CommonContext):
# Text Mode to use !hint and such with games that have no text entry
tags = CommonContext.tags | {"TextOnly"}
Expand Down Expand Up @@ -1033,15 +1035,18 @@ async def main(args):
parser = get_base_parser(description="Gameless Archipelago Client, for text interfacing.")
parser.add_argument('--name', default=None, help="Slot Name to connect as.")
parser.add_argument("url", nargs="?", help="Archipelago connection url")
args = parser.parse_args()
args = parser.parse_args(args)

if args.url:
url = urllib.parse.urlparse(args.url)
args.connect = url.netloc
if url.username:
args.name = urllib.parse.unquote(url.username)
if url.password:
args.password = urllib.parse.unquote(url.password)
if url.scheme == "archipelago":
args.connect = url.netloc
if url.username:
args.name = urllib.parse.unquote(url.username)
if url.password:
args.password = urllib.parse.unquote(url.password)
else:
parser.error(f"bad url, found {args.url}, expected url in form of archipelago://archipelago.gg:38281")

colorama.init()

Expand All @@ -1051,4 +1056,4 @@ async def main(args):

if __name__ == '__main__':
logging.getLogger().setLevel(logging.INFO) # force log-level to work around log level resetting to WARNING
run_as_textclient()
run_as_textclient(*sys.argv[1:]) # default value for parse_args
20 changes: 9 additions & 11 deletions Fill.py
Original file line number Diff line number Diff line change
Expand Up @@ -475,28 +475,26 @@ def mark_for_locking(location: Location):
nonlocal lock_later
lock_later.append(location)

single_player = multiworld.players == 1 and not multiworld.groups

if prioritylocations:
# "priority fill"
fill_restrictive(multiworld, multiworld.state, prioritylocations, progitempool,
single_player_placement=multiworld.players == 1, swap=False, on_place=mark_for_locking,
name="Priority")
single_player_placement=single_player, swap=False, on_place=mark_for_locking, name="Priority")
accessibility_corrections(multiworld, multiworld.state, prioritylocations, progitempool)
defaultlocations = prioritylocations + defaultlocations

if progitempool:
# "advancement/progression fill"
if panic_method == "swap":
fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool,
swap=True,
name="Progression", single_player_placement=multiworld.players == 1)
fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool, swap=True,
name="Progression", single_player_placement=single_player)
elif panic_method == "raise":
fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool,
swap=False,
name="Progression", single_player_placement=multiworld.players == 1)
fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool, swap=False,
name="Progression", single_player_placement=single_player)
elif panic_method == "start_inventory":
fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool,
swap=False, allow_partial=True,
name="Progression", single_player_placement=multiworld.players == 1)
fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool, swap=False,
allow_partial=True, name="Progression", single_player_placement=single_player)
if progitempool:
for item in progitempool:
logging.debug(f"Moved {item} to start_inventory to prevent fill failure.")
Expand Down
3 changes: 2 additions & 1 deletion Generate.py
Original file line number Diff line number Diff line change
Expand Up @@ -155,6 +155,7 @@ def main(args=None) -> Tuple[argparse.Namespace, int]:
erargs.outputpath = args.outputpath
erargs.skip_prog_balancing = args.skip_prog_balancing
erargs.skip_output = args.skip_output
erargs.name = {}

settings_cache: Dict[str, Tuple[argparse.Namespace, ...]] = \
{fname: (tuple(roll_settings(yaml, args.plando) for yaml in yamls) if args.sameoptions else None)
Expand Down Expand Up @@ -202,7 +203,7 @@ def main(args=None) -> Tuple[argparse.Namespace, int]:

if path == args.weights_file_path: # if name came from the weights file, just use base player name
erargs.name[player] = f"Player{player}"
elif not erargs.name[player]: # if name was not specified, generate it from filename
elif player not in erargs.name: # if name was not specified, generate it from filename
erargs.name[player] = os.path.splitext(os.path.split(path)[-1])[0]
erargs.name[player] = handle_name(erargs.name[player], player, name_counter)

Expand Down
103 changes: 93 additions & 10 deletions Launcher.py
Original file line number Diff line number Diff line change
Expand Up @@ -16,10 +16,11 @@
import shlex
import subprocess
import sys
import urllib.parse
import webbrowser
from os.path import isfile
from shutil import which
from typing import Callable, Sequence, Union, Optional
from typing import Callable, Optional, Sequence, Tuple, Union

import Utils
import settings
Expand Down Expand Up @@ -107,7 +108,81 @@ def update_settings():
])


def identify(path: Union[None, str]):
def handle_uri(path: str, launch_args: Tuple[str, ...]) -> None:
url = urllib.parse.urlparse(path)
queries = urllib.parse.parse_qs(url.query)
launch_args = (path, *launch_args)
client_component = None
text_client_component = None
if "game" in queries:
game = queries["game"][0]
else: # TODO around 0.6.0 - this is for pre this change webhost uri's
game = "Archipelago"
for component in components:
if component.supports_uri and component.game_name == game:
client_component = component
elif component.display_name == "Text Client":
text_client_component = component

from kvui import App, Button, BoxLayout, Label, Clock, Window

class Popup(App):
timer_label: Label
remaining_time: Optional[int]

def __init__(self):
self.title = "Connect to Multiworld"
self.icon = r"data/icon.png"
super().__init__()

def build(self):
layout = BoxLayout(orientation="vertical")

if client_component is None:
self.remaining_time = 7
label_text = (f"A game client able to parse URIs was not detected for {game}.\n"
f"Launching Text Client in 7 seconds...")
self.timer_label = Label(text=label_text)
layout.add_widget(self.timer_label)
Clock.schedule_interval(self.update_label, 1)
else:
layout.add_widget(Label(text="Select client to open and connect with."))
button_row = BoxLayout(orientation="horizontal", size_hint=(1, 0.4))

text_client_button = Button(
text=text_client_component.display_name,
on_release=lambda *args: run_component(text_client_component, *launch_args)
)
button_row.add_widget(text_client_button)

game_client_button = Button(
text=client_component.display_name,
on_release=lambda *args: run_component(client_component, *launch_args)
)
button_row.add_widget(game_client_button)

layout.add_widget(button_row)

return layout

def update_label(self, dt):
if self.remaining_time > 1:
# countdown the timer and string replace the number
self.remaining_time -= 1
self.timer_label.text = self.timer_label.text.replace(
str(self.remaining_time + 1), str(self.remaining_time)
)
else:
# our timer is finished so launch text client and close down
run_component(text_client_component, *launch_args)
Clock.unschedule(self.update_label)
App.get_running_app().stop()
Window.close()

Popup().run()


def identify(path: Union[None, str]) -> Tuple[Union[None, str], Union[None, Component]]:
if path is None:
return None, None
for component in components:
Expand Down Expand Up @@ -299,20 +374,24 @@ def main(args: Optional[Union[argparse.Namespace, dict]] = None):
elif not args:
args = {}

if args.get("Patch|Game|Component", None) is not None:
file, component = identify(args["Patch|Game|Component"])
path = args.get("Patch|Game|Component|url", None)
if path is not None:
if path.startswith("archipelago://"):
handle_uri(path, args.get("args", ()))
return
file, component = identify(path)
if file:
args['file'] = file
if component:
args['component'] = component
if not component:
logging.warning(f"Could not identify Component responsible for {args['Patch|Game|Component']}")
logging.warning(f"Could not identify Component responsible for {path}")

if args["update_settings"]:
update_settings()
if 'file' in args:
if "file" in args:
run_component(args["component"], args["file"], *args["args"])
elif 'component' in args:
elif "component" in args:
run_component(args["component"], *args["args"])
elif not args["update_settings"]:
run_gui()
Expand All @@ -322,12 +401,16 @@ def main(args: Optional[Union[argparse.Namespace, dict]] = None):
init_logging('Launcher')
Utils.freeze_support()
multiprocessing.set_start_method("spawn") # if launched process uses kivy, fork won't work
parser = argparse.ArgumentParser(description='Archipelago Launcher')
parser = argparse.ArgumentParser(
description='Archipelago Launcher',
usage="[-h] [--update_settings] [Patch|Game|Component] [-- component args here]"
)
run_group = parser.add_argument_group("Run")
run_group.add_argument("--update_settings", action="store_true",
help="Update host.yaml and exit.")
run_group.add_argument("Patch|Game|Component", type=str, nargs="?",
help="Pass either a patch file, a generated game or the name of a component to run.")
run_group.add_argument("Patch|Game|Component|url", type=str, nargs="?",
help="Pass either a patch file, a generated game, the component name to run, or a url to "
"connect with.")
run_group.add_argument("args", nargs="*",
help="Arguments to pass to component.")
main(parser.parse_args())
Expand Down
6 changes: 3 additions & 3 deletions ModuleUpdate.py
Original file line number Diff line number Diff line change
Expand Up @@ -75,13 +75,13 @@ def update(yes: bool = False, force: bool = False) -> None:
if not update_ran:
update_ran = True

install_pkg_resources(yes=yes)
import pkg_resources

if force:
update_command()
return

install_pkg_resources(yes=yes)
import pkg_resources

prev = "" # if a line ends in \ we store here and merge later
for req_file in requirements_files:
path = os.path.join(os.path.dirname(sys.argv[0]), req_file)
Expand Down
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