This library aims to provide (currently planned to be read-only) support for the RIFF file format.
It's primarily designed for bare-metal embedded environments (the primary target is the GBA, for loading assets in a game I'm making). Therefore, std::io
APIs are not used (if you can use them, consider using this crate instead, which also supports writing).
The API is very simplistic. You supply a slice which contains the data, and get back a RiffReader
which you can then extract chunks out of, either by name or by iterating over each chunk.