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Merge pull request #200 from cabanier/viewportscaling
Add sample file to demonstrate viewport scaling
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<!doctype html> | ||
<!-- | ||
Copyright 2024 The Immersive Web Community Group | ||
Permission is hereby granted, free of charge, to any person obtaining a copy of | ||
this software and associated documentation files (the "Software"), to deal in | ||
the Software without restriction, including without limitation the rights to | ||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of | ||
the Software, and to permit persons to whom the Software is furnished to do so, | ||
subject to the following conditions: | ||
The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS | ||
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR | ||
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER | ||
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN | ||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | ||
--> | ||
<html> | ||
<head> | ||
<meta charset='utf-8'> | ||
<meta name='viewport' content='width=device-width, initial-scale=1, user-scalable=no'> | ||
<meta name='mobile-web-app-capable' content='yes'> | ||
<meta name='apple-mobile-web-app-capable' content='yes'> | ||
<link rel='icon' type='image/png' sizes='32x32' href='favicon-32x32.png'> | ||
<link rel='icon' type='image/png' sizes='96x96' href='favicon-96x96.png'> | ||
<link rel='stylesheet' href='css/common.css'> | ||
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<title>Immersive Viewport scaling</title> | ||
</head> | ||
<body> | ||
<header> | ||
<details open> | ||
<summary>Viewport scaling</summary> | ||
<p> | ||
This sample demonstrates how a session can request to render to | ||
a smaller area of its layer. This can be used to dynamically | ||
lower the number of pixels that need to be rendered. This can | ||
help experiences that are fragment bound for a short amount | ||
of time. | ||
<a class="back" href="./">Back</a> | ||
<br/> | ||
Use projection layer: <input id='useLayer' type='checkbox'/> | ||
</p> | ||
</details> | ||
</header> | ||
<main style='text-align: center;'> | ||
<p>Click 'Enter XR' to see content</p> | ||
</main> | ||
<script type="module"> | ||
import {WebXRButton} from './js/util/webxr-button.js'; | ||
import {Scene, WebXRView} from './js/render/scenes/scene.js'; | ||
import {Renderer, createWebGLContext} from './js/render/core/renderer.js'; | ||
import {Gltf2Node} from './js/render/nodes/gltf2.js'; | ||
import {SkyboxNode} from './js/render/nodes/skybox.js'; | ||
import {QueryArgs} from './js/util/query-args.js'; | ||
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import WebXRPolyfill from './js/third-party/webxr-polyfill/build/webxr-polyfill.module.js'; | ||
if (QueryArgs.getBool('usePolyfill', true)) { | ||
let polyfill = new WebXRPolyfill(); | ||
} | ||
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// XR globals. | ||
let xrButton = null; | ||
let xrRefSpace = null; | ||
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// WebGL scene globals. | ||
let gl = null; | ||
let renderer = null; | ||
let scene = new Scene(); | ||
let scale = 1; | ||
let scale_down = true; | ||
let useLayerCheckbox = document.getElementById('useLayer'); | ||
let useLayer = false; | ||
// layer support | ||
let xrGLFactory = null; | ||
let xrFramebuffer = null; | ||
let proj_layer = null; | ||
let count = true; | ||
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scene.addNode(new Gltf2Node({url: 'media/gltf/space/space.gltf'})); | ||
scene.addNode(new SkyboxNode({url: 'media/textures/milky-way-4k.png'})); | ||
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function initXR() { | ||
xrButton = new WebXRButton({ | ||
onRequestSession: onRequestSession, | ||
onEndSession: onEndSession | ||
}); | ||
document.querySelector('header').appendChild(xrButton.domElement); | ||
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if (navigator.xr) { | ||
navigator.xr.isSessionSupported('immersive-vr').then((supported) => { | ||
xrButton.enabled = supported; | ||
}); | ||
} | ||
} | ||
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function onRequestSession() { | ||
useLayer = useLayerCheckbox.checked; | ||
return navigator.xr.requestSession('immersive-vr', { | ||
requiredFeatures: useLayer?['layers']:[], | ||
}).then(onSessionStarted); | ||
} | ||
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function onSessionStarted(session) { | ||
xrButton.setSession(session); | ||
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session.addEventListener('end', onSessionEnded); | ||
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gl = createWebGLContext({ | ||
xrCompatible: true, webgl2: true | ||
}); | ||
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renderer = new Renderer(gl); | ||
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scene.setRenderer(renderer); | ||
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if (useLayer) { | ||
xrFramebuffer = gl.createFramebuffer(); | ||
xrGLFactory = new XRWebGLBinding(session, gl); | ||
} else { | ||
let gllayer = new XRWebGLLayer(session, gl); | ||
gllayer.fixedFoveation = 1.0; | ||
session.updateRenderState({ baseLayer: gllayer }); | ||
} | ||
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session.requestReferenceSpace('local').then((refSpace) => { | ||
xrRefSpace = refSpace; | ||
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if (useLayer) { | ||
proj_layer = xrGLFactory.createProjectionLayer({ stencil: false }); | ||
proj_layer.fixedFoveation = 1; | ||
session.updateRenderState({ layers: [proj_layer] }); | ||
} | ||
session.requestAnimationFrame(onXRFrame); | ||
}); | ||
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session.onselectstart = () => { | ||
count = false; | ||
} | ||
session.onselectend = () => { | ||
count = true; | ||
} | ||
} | ||
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function onEndSession(session) { | ||
session.end(); | ||
} | ||
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function onSessionEnded(event) { | ||
xrButton.setSession(null); | ||
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renderer = null; | ||
} | ||
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function onXRFrame(t, frame) { | ||
let session = frame.session; | ||
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scene.startFrame(); | ||
scene.updateInputSources(frame, xrRefSpace); | ||
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session.requestAnimationFrame(onXRFrame); | ||
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let pose = frame.getViewerPose(xrRefSpace); | ||
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if (pose) { | ||
if (useLayer) { | ||
let views = []; | ||
for (let view of pose.views) { | ||
view.requestViewportScale(scale); | ||
let subImage = xrGLFactory.getViewSubImage(proj_layer, view); | ||
subImage.framebuffer = xrFramebuffer; | ||
let viewport = subImage.viewport; | ||
gl.bindFramebuffer(gl.FRAMEBUFFER, xrFramebuffer); | ||
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, subImage.colorTexture, 0); | ||
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.TEXTURE_2D, subImage.depthStencilTexture, 0); | ||
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views.push(new WebXRView(view, subImage, viewport)); | ||
} | ||
scene.drawViewArray(views); | ||
} else { | ||
let glLayer = session.renderState.baseLayer; | ||
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gl.bindFramebuffer(gl.FRAMEBUFFER, glLayer.framebuffer); | ||
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gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); | ||
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for (let view of pose.views) { | ||
view.requestViewportScale(scale); | ||
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let viewport = glLayer.getViewport(view); | ||
gl.viewport(viewport.x, viewport.y, | ||
viewport.width, viewport.height); | ||
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scene.draw(view.projectionMatrix, view.transform); | ||
} | ||
} | ||
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if (count) | ||
scale += scale_down ? -0.004 : 0.004; | ||
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if (scale >= 1) { | ||
scale = 1; | ||
scale_down = true; | ||
} else if (scale <= 0.125) { | ||
scale = 0.125;q | ||
scale_down = false; | ||
} | ||
} | ||
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scene.endFrame(); | ||
} | ||
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initXR(); | ||
</script> | ||
</body> | ||
</html> |