Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

D3D9: Apply a half-pixel offset in 2D shader draws. #18477

Merged
merged 1 commit into from
Dec 6, 2023

Conversation

hrydgard
Copy link
Owner

@hrydgard hrydgard commented Dec 5, 2023

Makes Tantalus games (#15898) less broken in D3D9 (but still broken, R/B swap in the MX games for example)

Just had an old branch with this partially done sitting around, let's get it in.

@hrydgard hrydgard added D3D9 Direct3D 9 GE emulation Backend-independent GPU issues labels Dec 5, 2023
@hrydgard hrydgard added this to the v1.17.0 milestone Dec 5, 2023
@hrydgard hrydgard merged commit 4b6dbd1 into master Dec 6, 2023
18 checks passed
@hrydgard hrydgard deleted the half-pixel-offset branch December 6, 2023 08:59
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
D3D9 Direct3D 9 GE emulation Backend-independent GPU issues
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant