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Old bit of code I wrote to learn about software rasterization of 3D triangles and texture filtering while reading Chris Hecker's articles on perspective texture mapping (https://chrishecker.com/Miscellaneous_Technical_Articles)
hnsr/glum
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Old bit of code I wrote to learn about software rasterization of 3D triangles and texture filtering while reading Chris Hecker's articles on perspective texture mapping (https://chrishecker.com/Miscellaneous_Technical_Articles)
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