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# CartelMania for Windows | ||
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## Overview | ||
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The aim of this project is to reach version 1.0 with a similar feature set | ||
of the popular 80's era program "BannerMania" which was available for PC | ||
and Macintosh systems. It's intended to be a remake for Windows systems, | ||
with a more or less modern approach. | ||
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"Cartel" is an approximate Argentinian-Spanish translation of "Banner". | ||
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CartelMania code is based on: | ||
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* Modern C++ | ||
* Windows Template Library 9.1 | ||
* PugiXML | ||
* GDI+ subsystem | ||
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## Compatibility | ||
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With the current code and compiler/linker settings, CartelMania can be run from | ||
Windows XP up to Windows 10 systems. | ||
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(Probably WINE can be used to run it under Linux: this is *untested*). | ||
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## Requirements for building | ||
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Visual Studio 2015/17 should be enough. Ports to other compilers plus migration to | ||
CMake based project should be reasonable for the future. | ||
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## Features | ||
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Some of the intended features are already implemented, some will be (partially, | ||
or completely)... some will not. | ||
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## Current feature set | ||
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This is the current (as July 2017) feature set. | ||
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See 'Issues' section for lacking and/or problematic areas. | ||
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### Selector with BannerMania-style 'vintage' colors | ||
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### Basic text editor | ||
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### BannerMania layouts | ||
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### Effects | ||
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### Shape modifiers | ||
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### Page layout | ||
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