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Multi-platform (Android, iOS) OpenGL ES based additive bullet dodging game. Intended for AI and machine learning studies for game playing.

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BulletProof

A libGDX project generated with gdx-liftoff.

This project was generated with a template including simple application launchers and an ApplicationAdapter extension that draws libGDX logo.

Platforms

  • core: Main module with the application logic shared by all platforms.
  • lwjgl3: Primary desktop platform using LWJGL3.
  • android: Android mobile platform. Needs Android SDK.
  • ios: iOS mobile platform using RoboVM.
  • html: Web platform using GWT and WebGL. Supports only Java projects.

Gradle

This project uses Gradle to manage dependencies. The Gradle wrapper was included, so you can run Gradle tasks using gradlew.bat or ./gradlew commands. Useful Gradle tasks and flags:

  • --continue: when using this flag, errors will not stop the tasks from running.
  • --daemon: thanks to this flag, Gradle daemon will be used to run chosen tasks.
  • --offline: when using this flag, cached dependency archives will be used.
  • --refresh-dependencies: this flag forces validation of all dependencies. Useful for snapshot versions.
  • android:lint: performs Android project validation.
  • build: builds sources and archives of every project.
  • cleanEclipse: removes Eclipse project data.
  • cleanIdea: removes IntelliJ project data.
  • clean: removes build folders, which store compiled classes and built archives.
  • eclipse: generates Eclipse project data.
  • html:dist: compiles GWT sources. The compiled application can be found at html/build/dist: you can use any HTTP server to deploy it.
  • html:superDev: compiles GWT sources and runs the application in SuperDev mode. It will be available at localhost:8080/html. Use only during development.
  • idea: generates IntelliJ project data.
  • lwjgl3:jar: builds application's runnable jar, which can be found at lwjgl3/build/lib.
  • lwjgl3:run: starts the application.
  • test: runs unit tests (if any).

Note that most tasks that are not specific to a single project can be run with name: prefix, where the name should be replaced with the ID of a specific project. For example, core:clean removes build folder only from the core project.

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Multi-platform (Android, iOS) OpenGL ES based additive bullet dodging game. Intended for AI and machine learning studies for game playing.

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