ClickEngine is a full-featured, no-code, open-source game development software. You can build games for mobile, desktop and the web. ClickEngine is fast and easy to use: the game logic is built up using an intuitive and powerful event-based system.
Directory | ℹ️ Description |
---|---|
Core |
ClickEngine core library, containing common tools to implement the IDE and work with ClickEngine games. |
GDJS |
The game engine, written in TypeScript, using PixiJS (WebGL), powering all ClickEngine games. |
ClickEngine.js |
Bindings of Core , GDJS and Extensions to JavaScript (with WebAssembly), used by the IDE. |
newIDE |
The game editor, written in JavaScript with React, Electron and PixiJS. |
Extensions |
Extensions for the game engine, providing objects, behaviors, events and new features. |
To learn more about ClickEngine Architecture, read the architecture overview here.
Pre-generated documentation of the Core library, C++ and TypeScript game engines is available here.
Status of the tests and builds:
- The Core library, the native and HTML5 game engines, the IDE, and all extensions (respectively
Core
,GDJS
,newIDE
andExtensions
folders) are under the MIT license. - The name, ClickEngine, and its logo are the exclusive property of Florian Rival.
Games exported with ClickEngine are based on the GDevelop game engine (see Core
and GDJS
folders): this engine is distributed under the MIT license so that you can distribute, sell or do anything with the games you created with GDevelop. In particular, you are not forced to make your game open-source.