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[bugfix] Removed the unused mp3 verions of the splashscreen sound
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# A guide through Yaeger's internals | ||
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After reading this guide, you should have a basic picture of how Yaeger's internals work. Not everything will be covered, | ||
but the basic setup should be clear and it should be possible to figure out how the missing parts work. | ||
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## Introduction | ||
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To get insight into how Yaeger is built, we will be using different views on its internals. We will base this on the game | ||
of Pac-Man. | ||
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![Pac-Man](images/pacman.png) | ||
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## Base classes for Scenes and Entities | ||
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architecture/plantuml/classdiagrams/user-perspective-base.puml
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@startuml | ||
'https://plantuml.com/class-diagram | ||
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class YaegerGame { | ||
setupGame(): void | ||
setupScenes(): void | ||
addScene(int, YaegerScene): void | ||
} | ||
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interface YaegerScene { | ||
setupScene(): void | ||
setupEntities(): void | ||
} | ||
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abstract class StaticScene implements YaegerScene{ | ||
addEntity(YaegerEntity): void | ||
} | ||
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abstract class DynamicScene extends StaticScene{ | ||
} | ||
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abstract class YaegerEntity { | ||
} | ||
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abstract class CircleEntity extends YaegerEntity { | ||
} | ||
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abstract class DynamicCircleEntity extends CircleEntity { | ||
} | ||
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abstract class EllipseEntity extends YaegerEntity { | ||
} | ||
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abstract class DynamicEllipseEntity extends EllipseEntity { | ||
} | ||
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abstract class RectangleEntity extends YaegerEntity { | ||
} | ||
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abstract class DynamicRectangleEntity extends RectangleEntity { | ||
} | ||
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abstract class SpriteEntity extends YaegerEntity { | ||
} | ||
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abstract class DynamicSpriteEntity extends SpriteEntity { | ||
} | ||
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abstract class TextEntity extends YaegerEntity { | ||
} | ||
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abstract class DynamicTextEntity extends TextEntity { | ||
} | ||
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@enduml |
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architecture/plantuml/classdiagrams/user-perspective-tilemap.puml
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@startuml | ||
'https://plantuml.com/class-diagram | ||
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class YaegerGame { | ||
setupGame(): void | ||
setupScenes(): void | ||
addScene(int, YaegerScene): void | ||
} | ||
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interface YaegerScene { | ||
setupScene(): void | ||
setupEntities(): void | ||
} | ||
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abstract class StaticScene implements YaegerScene{ | ||
addEntity(YaegerEntity): void | ||
} | ||
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abstract class DynamicScene extends StaticScene{ | ||
} | ||
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abstract class YaegerEntity { | ||
} | ||
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interface TileMapContainer { | ||
setupTileMaps(): void | ||
addTileMap(TileMap): void | ||
} | ||
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abstract class TileMap{ | ||
setupEntities(): void | ||
addEntity(int, Class<? extends YaegerEntity>): void | ||
} | ||
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@enduml |
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# Changes in this release | ||
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## Configuration | ||
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* Updated Mockito to 4.8.0 | ||
* Updated jUnit to 5.9.1 | ||
* Updated JavaFX to 19 | ||
This release is mainly focussed on updated the dependencies and fixing bugs. | ||
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## Refactor | ||
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## Features | ||
## Configuration | ||
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* Added a new animation system, in which parts of a sprite-sheet can be | ||
encapsulated by a Java-object. This will make it far easier to fully animate | ||
an entity (#239). | ||
* Updated Jacoco to 0.8.12 | ||
* Updated JavaFX to 23.0.1 | ||
* Updated testfx-code to 5.13.0 | ||
* Updated openjfx-monocle to 21.0.2 | ||
* Updated Guava to 33.3.1-jr so ensure Google Guice does not use the broken version | ||
* Updated Mockito to 5.13.0 | ||
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## Bugfixes | ||
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* Fixed two issues related to the bounding boxes in Composite Entities (#249, #268) | ||
* Fixed #265 (getSpeedInDirection with same direction returns 0 instead of actual speed). Thanks to @Liam-Rougoor. |
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