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Get started with docs cleanup
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haihala committed Dec 30, 2023
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75 changes: 0 additions & 75 deletions docs/2. Areas/ideas/Idea dump.md

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1 change: 0 additions & 1 deletion docs/2. Areas/ideas/Mechanic ideas.md

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11 changes: 0 additions & 11 deletions docs/2. Areas/spec/genre mechanics/Meter.md

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1 change: 0 additions & 1 deletion docs/2. Areas/spec/interface/Toast.md

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3 changes: 0 additions & 3 deletions docs/2. Areas/spec/items/Crowbar.md

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3 changes: 0 additions & 3 deletions docs/2. Areas/spec/items/Flyweight.md

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4 changes: 0 additions & 4 deletions docs/2. Areas/spec/items/Gi.md

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2 changes: 0 additions & 2 deletions docs/2. Areas/spec/items/Kunai.md

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3 changes: 0 additions & 3 deletions docs/2. Areas/spec/items/Olive oil.md

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2 changes: 0 additions & 2 deletions docs/2. Areas/spec/items/Space suit boots.md

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2 changes: 1 addition & 1 deletion docs/4. Archive/1. Projects/Bevy 0.12.md
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Expand Up @@ -7,7 +7,7 @@ Interesting picks from [Blog post](https://bevyengine.org/news/bevy-0-12/):
- https://bevyengine.org/news/bevy-0-12/#improved-hot-reloading-workflow Hot reload is now a cargo feature, just disable it when building for release
- https://bevyengine.org/news/bevy-0-12/#deferred-rendering + https://bevyengine.org/news/bevy-0-12/#material-extensions
- Could allow some stylistic shaders
- Could allow to ditch hanabi for a more custom particle system
- Could allow to ditch [[bevy_hanabi]] for a more custom particle system
- Volumetric vertex shader particles
- https://bevyengine.org/news/bevy-0-12/#one-shot-systems - Potentially interesting, not sure what for
- Events?
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4 changes: 2 additions & 2 deletions docs/4. Archive/1. Projects/Items for playtest.md
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- [x] [[Goalee gear]]
- [x] [[Dumbbell]]
- [x] [[Can of red paint]]
- [x] [[Pack of cigs]]
- [x] [[Cigarettes]]
- [x] [[Gentleman's pipe]]
- [x] [[Feather]]
- [x] [[Winged boots]]
- [x] [[Feathered boots]]
- [x] [[Stopwatch]]
- [x] [[Track spikes]]
- [x] [[Thumbtacks]]
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2 changes: 1 addition & 1 deletion docs/4. Archive/2. Areas/old areas/core/cancel.md
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Many moves can be canceled automatically. See `moves/lib.rs:CancelLevel` for specifics, but in general every action is on a linear track and you can cancel stuff that has a lower cancel level with stuff that has a higher cancel level.

## Cancel items
Some [[2. Areas/spec/unique mechanics/Items]]s allow for cancels. Guilty Gear RC and Burst.
Some [[Items]]s allow for cancels. Guilty Gear RC and Burst.
2 changes: 1 addition & 1 deletion docs/4. Archive/2. Areas/old areas/core/inputs (old).md
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Expand Up @@ -5,7 +5,7 @@ symbol - mapping on xbox - name
- `s` - B - Strong attack
- `g` - Y - Grab
- `e` - X - Equipment
- [[2. Areas/spec/unique mechanics/Items]]
- [[Items]]

Concerns for a later date:
- Dash macro
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2 changes: 1 addition & 1 deletion docs/4. Archive/2. Areas/old areas/core/money (old).md
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# Money
- Resource between rounds.
- Used to buy [[2. Areas/spec/unique mechanics/Items]]s
- Used to buy [[Items]]s
- Gained by
- Taunting instead of going for the OKI
- Specific items like [[Gauntlet of midas]]
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2 changes: 1 addition & 1 deletion docs/4. Archive/2. Areas/old areas/core/movement.md
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Expand Up @@ -11,4 +11,4 @@ A dash is a commital movement option on the ground. Useful for a fast approach.
Consists of two parts, the latter of which can be cancelled into jumps for super fast diagonal air approaches or with a move for a sliding move. The only things you really can't do from dash recovery is walk or block.

## Air dash
Requires an [[2. Areas/spec/unique mechanics/Items]]. Combined with the double jump [[2. Areas/spec/unique mechanics/Items]] for a downwards air dash [[2. Areas/spec/unique mechanics/Items]]
Requires an [[Items]]. Combined with the double jump [[Items]] for a downwards air dash [[Items]]
2 changes: 1 addition & 1 deletion docs/4. Archive/2. Areas/old areas/fluff/philosophy.md
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Expand Up @@ -20,7 +20,7 @@ This is mostly so I can laugh at how wrong I got them later.
2. Net positive fun
1. Dropping a combo is sad for attacker, neutral for defender, net negative
3. No problem is without a tool and no tools without a problem
1. Tool just needs to exist, the player doesn't need to have it ([[2. Areas/spec/unique mechanics/Items]]s)
1. Tool just needs to exist, the player doesn't need to have it ([[Items]]s)
4. Decision making over execution
5. Go deep before going wide
1. When adding ideas, prefer characters over universals (complex characters over many universals)
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26 changes: 26 additions & 0 deletions docs/external resource reference/Bevy.md
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[Bevy docs](https://docs.rs/bevy) (Official)

[Bevy cookbook](https://bevy-cheatbook.github.io) (Good, but occasionally outdated)

[[Change detection]]

# Used crates
- [bevy_hanabi](https://github.com/djeedai/bevy_hanabi)
- [bevy_scene_hook](https://github.com/nicopap/bevy-scene-hook)
- [bevy_egui_inspector](https://github.com/jakobhellermann/bevy-inspector-egui)

# Check out
- [ui_navigation](https://github.com/nicopap/ui-navigation)
- UI polish
- [bevy easings](https://github.com/vleue/bevy_easings "https://github.com/vleue/bevy_easings")
- [bevy_tweening](https://github.com/djeedai/bevy_tweening "https://github.com/djeedai/bevy_tweening")
- [bevy-steamworks](https://github.com/HouraiTeahouse/bevy-steamworks)
- [bevy_stat_bars](https://github.com/ickshonpe/bevy_stat_bars)
- [bevy_old_tv_shader](https://github.com/Defernus/bevy_old_tv_shader)
- For matchmaking hosting: https://railway.app/

## Perhaps
- [bevy_kira_audio](https://github.com/NiklasEi/bevy_kira_audio)
- [bevy_asset_loader](https://github.com/NiklasEi/bevy_asset_loader)
## Hard maybe
- [autodefault](https://github.com/Lucretiel/autodefault)
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Expand Up @@ -171,7 +171,7 @@ Item ideas:

# Item ideas
## Armguards
- Upgrade from hockey pads (see [[Idea dump#Items]])
- Upgrade from [[Hockey pads]]
- One hit of [[Armor]] to [[#Rising sun]]

## Dancing shoes
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Phase of the game where [[Money]] can be used to buy and sell [[2. Areas/spec/unique mechanics/Items]]
Phase of the game where [[Money]] can be used to buy and sell [[Items]]
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- While you have armor, your attacks can't get interrupted
- Often just one hit of armor
- You can be thrown out of armored attacks
- You can be thrown out of armored attacks

#todo
1 change: 1 addition & 0 deletions docs/gameplay spec/genre mechanics/Gimmick.md
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Characters have a dedicated button for gimmicks, similar to BlazBlue
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Expand Up @@ -37,7 +37,7 @@ The game uses traditional fighter controls with an 8-way joystick and some butto
- Speed
- Risk-reward

## Gimmick
## [[Gimmick]]
- Character based button similar to drive in BlazBlue
- Often not an attack
- Not necessarily an attack

10 changes: 10 additions & 0 deletions docs/gameplay spec/genre mechanics/Meter.md
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- Gained from
- Playing well
- [[Link bonus]]
- [[Opener]]
- Character unique mechanics
- Spent on
- Enhanced special moves
- Items like [[Track spikes]]
- Turned to money at the end of each round
- Visualized as a bar of 5 segments, meter is always spent in full segments
3 changes: 3 additions & 0 deletions docs/gameplay spec/interface/Toast.md
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- Little popups on the side of the screen that inform the player as to what's happening

#todo consider this in [[Notifications 2.0]]
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2 changes: 2 additions & 0 deletions docs/gameplay spec/items/basic/Crowbar.md
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- Universal basic item
- Adds more stun frames, damage, and meter gain on the first hit of a combo
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5 changes: 5 additions & 0 deletions docs/gameplay spec/items/basic/Gi.md
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- Universal basic item
- Gives you a 3S like parry.
- Only on the ground and forward for high and low hits
- "Gi of the old masters"
- Simultaneously referring to Daigo and Ken.
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2 changes: 2 additions & 0 deletions docs/gameplay spec/items/basic/Olive oil.md
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- Universal basic item
- Lets you apply a small impulse to yourself while getting comboed
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2 changes: 2 additions & 0 deletions docs/gameplay spec/items/other/Kunai.md
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- Consumable item available for [[Mizku]]
- Gives access to [[Mizku#Kunai throw]]
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- Universal consumable item
- Consumed at round start
- Start the round with a full bar
- Start the round with [[Meter]]
- Cost ineffective, but sometimes it'll let you snowball
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- Level 1
- Universal basic item
- +1 damage to all hits
- +1% damage to all hits
- Level N, N>1
- Referred to as [[Thumbtacks]] N
- Universal upgrade from two [[Thumbtacks]] N-1
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2 changes: 2 additions & 0 deletions docs/gameplay spec/items/upgrade/Flyweight.md
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- Universal upgrade of [[Feather]] and [[Dumbbell]]
- Allows you to tap down for a fast fall.
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- Upgrade from [[Pack of cigs]] available to: [[Mizku]]
- Upgrade from [[Cigarettes]] available to: [[Mizku]]
- [[Intangible]] for [[Mizku#Sway]] startup
- Name is referencing Slayer
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2 changes: 2 additions & 0 deletions docs/gameplay spec/items/upgrade/Pidgeon wing.md
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- Universal upgrade from two [[Feather]]s
- Allows you to double jump
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2 changes: 2 additions & 0 deletions docs/gameplay spec/items/upgrade/Space suit boots.md
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- Upgrade from [[Boots]] and a [[Dumbbell]] for [[Mizku]]
- Makes [[Mizku#Foot dive]] launch on full charge
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