Skip to content

Commit

Permalink
made the values in scripts be same as prefabs
Browse files Browse the repository at this point in the history
  • Loading branch information
hackerspacevr committed Feb 19, 2018
1 parent d411b37 commit dc44705
Show file tree
Hide file tree
Showing 3 changed files with 4 additions and 4 deletions.
2 changes: 1 addition & 1 deletion Assets/MagicBook/Prefabs/Spells/Fireball/FireRange.prefab
Original file line number Diff line number Diff line change
Expand Up @@ -253,7 +253,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
fireEffect: {fileID: 199894523801454330}
smokeEffect: {fileID: 198456965011063730}
attackDamage: 70
attackDamage: 15
totalBurnDuration: 3
--- !u!135 &135792272438208660
SphereCollider:
Expand Down
2 changes: 1 addition & 1 deletion Assets/MagicBook/Prefabs/Spells/Fireball/Fireball.prefab
Original file line number Diff line number Diff line change
Expand Up @@ -322,7 +322,7 @@ MonoBehaviour:
playerHoldScalingDuration: 6
speed: 14
damage: 15
maxAdditionalDamage: 40
maxAdditionalDamage: 30
pointLight: {fileID: 108569519831283328}
FireRangePrefab: {fileID: 1673509378881658, guid: 1f33a090d0a27e74f954abe39f8629cf,
type: 2}
Expand Down
4 changes: 2 additions & 2 deletions Assets/MagicBook/Scripts/Spells/Fireball/Fireball.cs
Original file line number Diff line number Diff line change
Expand Up @@ -4,8 +4,8 @@
public class Fireball : Spell
{
public float speed = 10f;
public float damage = 30f;
public float maxAdditionalDamage = 70f;
public float damage = 15f;
public float maxAdditionalDamage = 30f;
private Vector3 direction;
public Light pointLight;

Expand Down

0 comments on commit dc44705

Please sign in to comment.