A multiplayer implementation of the classical bomberman game developped using Godot 3.5.
This project is multiplayer using Websocket to connect the clients to the server.
The client is served via a web server hosted in GCP (Cloud Run), thus the game is playable on web browser on all platforms (PC, mobile, tablet).
The server is a linux based server listening to a WebSocket also hosted on GCP.
This is a further iteration of the demo project and can be used as a base to implement a similar architecture project.
Link to the web-based client:
https://multiplayer-bomberman-hwyxubwqlq-ew.a.run.app/
Language: GDScript
Renderer: GLES 2