Welcome! This is my project, 'Not Minecraft Beta 1.0.2', which aims to be a reimplementation of Minecraft version beta 1.0.2 in Rust. I think this is a space with many interesting intersecting architectural and algorithmic problems, which is why I've been into the idea for quite some time now. I just think it's fun!
mdbook build
Then open book/index.html
. This builds the "handbook" containing various
architecture explanations. Or you can just read the raw markdown files in
handbook
.
cargo run
This still does a lot of optimization, but also leaves debug assertions on. A
full release build can be done with cargo run --release
.
scripts/shaderc.sh
Since shaders rarely change, the compiled spirv bytecode is just committed to
git. That spirv gets baked into the binary when built, so the shaders must be
re-built if they are changed. Or you can build with --features shaderc
which
bakes shaderc into the binary.
cargo doc
This builds the API docs to ./target/doc
. Considering opening
./target/doc/minecraft/index.html
Or you can just read the source code in
./packages
directly.