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Add 1.113.3 SDK files Add debug config files Adjust test cases to work for 1.113.3 Adjust unet library to work compile with 1.113.3 Add module definition generation utility and instructions
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; This is the base config file for both the Client AND the Server | ||
; It is part of the UniverseLAN project located at https://github.com/grasmanek94/UniverseLAN | ||
[Storage] | ||
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; GameDataPath is used by the game/DLL | ||
; | ||
GameDataPath = UniverseLANData | ||
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; ServerDataPath is user by UniverseLANServer executable | ||
; | ||
ServerDataPath = UniverseLANServerData | ||
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[Authentication] | ||
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; Client and server must have the same authentication key | ||
; | ||
; If a client doesn't have the right key, the server will refuse the connection | ||
; | ||
; Can be generated with OpenSSL: | ||
; openssl rand -base64 64 | paste --delimiters '' --serial | ||
; With PowerShell: | ||
; powershell -command "[Convert]::ToBase64String((1..64|%{[byte](Get-Random -Max 256)}))" | ||
; | ||
; THIS IS NOT AN ENCRYPTION KEY! MERELY AN AUTHENTICATION KEY | ||
; (so that random clients cannot willy-nilly connect to your server) | ||
; | ||
Key = 9g5tA53SLyiNkBTqsX3BmBgy/PPVTU6VGKWNNw3wUIY5nK1C2MOT4UsZ2pauCb8fm5UQSJRijid+w1t9WpDaKQ== | ||
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[Tracing] | ||
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; Disable to improve performance | ||
; | ||
CallTracing = 1 | ||
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; If we should handle unhandled exceptions? | ||
; | ||
UnhandledExceptionLogging = 1 | ||
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; Create minidump when unhandled exception occurs | ||
; | ||
MiniDumpOnUnhandledException = 1 | ||
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; 0 - Normal minidump | ||
; 1 - More data, ram etc | ||
; 2 - Almost everything possible | ||
; | ||
MiniDumpVerbosityLevel = 2 | ||
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; Disable to improve tracing performance | ||
; | ||
AlwaysFlush = 1 | ||
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; Which tracing flags to enable | ||
; | ||
; Combine with a pipe symbol | | ||
; Like: CallTracingFlags = INFORMATIONAL | HIGH_FREQUENCY_CALLS | ARGUMENTS | ||
; | ||
; INFORMATIONAL (always enabled) | ||
; HIGH_FREQUENCY_CALLS | ||
; ARGUMENTS | ||
; RETURN_VALUES | ||
; DETAILED | ||
; ICHAT | ||
; NETCLIENT | ||
; ICUSTOMNETWORKING | ||
; IERROR | ||
; IFRIENDS | ||
; GALAXYDLL | ||
; GALAXYDLL_GAMESERVERAPI | ||
; LISTENERREGISTRAR | ||
; ILOGGER | ||
; IMATCHMAKING | ||
; INETWORKING | ||
; ISTATS | ||
; ISTORAGE | ||
; ITELEMETRY | ||
; IUSER | ||
; IUTILS | ||
; IGAMESERVERAPI | ||
; IGALAXYTHREAD | ||
; IAPPS | ||
; | ||
; TRACE_ALL_FLAGS (this one will trace ALL of the above with a single option) | ||
; | ||
; (check Tracer.hxx for all possible flags) | ||
; | ||
; Prepending ! or ~ allows to disable a certain option | ||
; Like: CallTracingFlags = TRACE_ALL_FLAGS | !HIGH_FREQUENCY_CALLS | ||
; | ||
CallTracingFlags = INFORMATIONAL | TRACE_ALL_FLAGS | ||
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; Enables tracing to console (in addition to tracing to tracefiles) | ||
; Can slow down the game extremely in some cases. | ||
; | ||
TraceToConsole = 0 |
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[ExampleAchievement001Name] | ||
Description = Describes the achievement nr 1 | ||
Unlocked = 0 | ||
UnlockTime = 0 | ||
Visible = 1 | ||
VisibleWhileLocked = 1 |
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[Settings] | ||
Language = english | ||
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; Enable all downloaded and installed DLC which you already own | ||
EnableAllDLC = 0 | ||
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; When enabled, client will save any requested DLC product IDs into UniverseLAN\DLC.ini | ||
SaveUnknownDLCIDs = 1 | ||
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SaveAchievementsAndStats = 1 | ||
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EnableConsole = 1 | ||
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[Storage] | ||
AllowFileSharingDownload = 1 | ||
AllowFileSharingUpload = 0 | ||
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[Telemetry] | ||
Store = 0 | ||
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[Client] | ||
ServerAddress = 127.0.0.1 | ||
Port = 19486 | ||
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[User] | ||
; PersonaNameType can be: | ||
; - @WindowsAccountName | ||
; - @WindowsAccountNameHash | ||
; - @ComputerName | ||
; - @ComputerNameHash | ||
; - @NetworkAdapterMACHash | ||
; - @ProcessID | ||
; - @Custom (allows you to specify your username in CustomPersonaName) | ||
; | ||
PersonaNameType = @ProcessID | ||
CustomPersonaName = Player | ||
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; If true (1) then CustomPersonaName will be appended to | ||
; whatever option has been chosen for PersonaNameType. | ||
; | ||
; For example if | ||
; "PersonaNameType = @ComputerName" | ||
; and | ||
; "CustomPersonaName = Player" | ||
; then the resulting name will be | ||
; "ComputerNamePlayer" | ||
; | ||
SuffixPersonaNameTypeResultWithCustomPersonaName = 1 | ||
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; GalaxyIDType can be: | ||
; - @WindowsAccountNameHash | ||
; - @ComputerNameHash | ||
; - @NetworkAdapterMACHash | ||
; - @Custom | ||
; | ||
GalaxyIDType = @NetworkAdapterMACHash | ||
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; 64bit unsigned integer | ||
CustomGalaxyID = 1 | ||
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; static offset that is applied to the custom or calculated GalaxyID | ||
; Can be: | ||
; - a literal / number | ||
; - @ProcessID | ||
; @ProcessID can be used to offset the GalaxyID with the ID value of the current process | ||
; Useful when running multiple instances on a single computer (e.g. during tests) | ||
GalaxyIDOffset = @ProcessID | ||
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; filename of the avatar | ||
Avatar = me.png | ||
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SignedIn = 1 |
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; This category is automatically updated | ||
; when a game requests a check of a certain product ID | ||
; productid = 0/1 | ||
; If you wish to do so, you can disable or enable any DLC that you own and have installed | ||
[DLC] | ||
0 = 1 ; basegame |
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[Metadata] | ||
PlayTime = 0 | ||
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[Stats] |
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[UserData] |
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[Storage] | ||
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AllowFileSharingDownload = 1 | ||
AllowFileSharingUpload = 1 | ||
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[Server] | ||
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BindAddress = 0.0.0.0 | ||
Port = 19486 | ||
MaxConnections = 1024 | ||
MaxTickRate = 200 ; in Hz |
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