Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add body action types, closes #24 #34

Open
wants to merge 11 commits into
base: master
Choose a base branch
from
Open

Conversation

goto-bus-stop
Copy link
Owner

@goto-bus-stop goto-bus-stop commented Dec 7, 2016

WIP.

This reads actions from the recorded game body. I used the IDA disassembler on AoK HD to find most of the action names, they're all written out in there for debugging purposes.

TODO:

  • Add an options parameter to allow skipping of specific action types, depending on what information we need. Could for example pass [ Action::RESEARCH => true ] to only read research actions.

Note: this does not mean the actual gameplay can be accurately reproduced. Only the network actions can, and AoE generates much more information at runtime. See #1.

  • AboutFaceFormationAction
  • AddAttributeAction
  • AddWaypointAction
  • AiOrderAction
  • AttackGroundAction
  • AttackMoveAction
  • AttackMoveTargetAction
  • AutoFormationsAction
  • BreakFormationAction
  • BuildAction
  • BuildWallAction
  • BuyCommodityAction
  • CancelBuildAction
  • ChapterAction
  • CreateAction
  • DiplomacyAction
  • DropRelicAction
  • ExploreAction
  • FlareAction
  • FollowAction
  • FormationParametersAction
  • FormFormationAction
  • GameAction
  • GateAction
  • GiveAttributeAction
  • GoBackToWorkAction
  • GroupAiOrderAction
  • GroupMultiWaypointsAction
  • GroupWaypointAction
  • GuardAction
  • InteractAction
  • LockFormationAction
  • MakeAction
  • MoveAction
  • OffboardTradeAction
  • PatrolAction
  • PauseAction
  • QueueAction
  • RepairAction
  • ResearchAction
  • ResignAction
  • SaveAction
  • ScoutAction
  • SellCommodityAction
  • SetGatherPointAction
  • SetRetreatPointAction
  • SpecialAction
  • StopAction
  • TownBellAction
  • TradeAttributeAction
  • UnitAiStateAction
  • UnitOrderAction
  • UnitTransformAction
  • UnloadAction
  • WheelFormationAction
  • WorkAction

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant