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Release 0.6.0-rc
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Updates for release candidate.
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markmandel committed Nov 21, 2018
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46 changes: 46 additions & 0 deletions CHANGELOG.md
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# Changelog

## [v0.6.0-rc](https://github.com/GoogleCloudPlatform/agones/tree/v0.6.0-rc) (2018-11-20)

[Full Changelog](https://github.com/GoogleCloudPlatform/agones/compare/v0.5.0...v0.6.0-rc)

**Implemented enhancements:**

- Using the Cluster Autoscaler with Agones [\#368](https://github.com/GoogleCloudPlatform/agones/issues/368)
- Agones sdk-server sidecar should have cpu and memory limits [\#344](https://github.com/GoogleCloudPlatform/agones/issues/344)
- As developer, I want to emulate an allocation in local mode [\#314](https://github.com/GoogleCloudPlatform/agones/issues/314)
- Document how to configure maximum number of pods/node that can be allocated [\#295](https://github.com/GoogleCloudPlatform/agones/issues/295)
- Development tools to enable pprof [\#422](https://github.com/GoogleCloudPlatform/agones/pull/422) ([markmandel](https://github.com/markmandel))
- Changes to the GameServer configuration are reflected in the local sdk server [\#413](https://github.com/GoogleCloudPlatform/agones/pull/413) ([markmandel](https://github.com/markmandel))
- Mark GameServer Unhealthy if allocated HostPort isn't available [\#408](https://github.com/GoogleCloudPlatform/agones/pull/408) ([markmandel](https://github.com/markmandel))
- Cluster Autoscaling: safe-to-evict=false annotations for GameServer Pods [\#405](https://github.com/GoogleCloudPlatform/agones/pull/405) ([markmandel](https://github.com/markmandel))
- Packed: Fleet scaled down removes GameServers from least used Nodes [\#401](https://github.com/GoogleCloudPlatform/agones/pull/401) ([markmandel](https://github.com/markmandel))
- Packed: PreferredDuringSchedulingIgnoredDuringExecution PodAffinity with a HostName topology [\#397](https://github.com/GoogleCloudPlatform/agones/pull/397) ([markmandel](https://github.com/markmandel))
- Specify CPU Request for the SDK Server Sidecar [\#390](https://github.com/GoogleCloudPlatform/agones/pull/390) ([markmandel](https://github.com/markmandel))
- Mount point for helm config [\#383](https://github.com/GoogleCloudPlatform/agones/pull/383) ([markmandel](https://github.com/markmandel))
- Add crd-install helm hook to crds templates [\#375](https://github.com/GoogleCloudPlatform/agones/pull/375) ([smoya](https://github.com/smoya))
- Prioritise Allocation from Nodes with Allocated/Ready GameServers [\#370](https://github.com/GoogleCloudPlatform/agones/pull/370) ([markmandel](https://github.com/markmandel))

**Fixed bugs:**

- Admission webhook "mutations.stable.agones.dev" errors with Invalid FleetAutoscaler [\#406](https://github.com/GoogleCloudPlatform/agones/issues/406)
- Ports should always be allocated to a GameServer [\#415](https://github.com/GoogleCloudPlatform/agones/pull/415) ([markmandel](https://github.com/markmandel))
- Apparently patching events is a thing. [\#402](https://github.com/GoogleCloudPlatform/agones/pull/402) ([markmandel](https://github.com/markmandel))

**Closed issues:**

- Release 0.5.0 [\#387](https://github.com/GoogleCloudPlatform/agones/issues/387)

**Merged pull requests:**

- More stringent linting rules \(and update linter\) [\#417](https://github.com/GoogleCloudPlatform/agones/pull/417) ([markmandel](https://github.com/markmandel))
- FleetAutoscaler can be targeted at Non Existent Fleets [\#416](https://github.com/GoogleCloudPlatform/agones/pull/416) ([markmandel](https://github.com/markmandel))
- Adding colour to the linter, because colours are pretty. [\#400](https://github.com/GoogleCloudPlatform/agones/pull/400) ([markmandel](https://github.com/markmandel))
- Process to become an reviewer/approver on Agones. [\#399](https://github.com/GoogleCloudPlatform/agones/pull/399) ([markmandel](https://github.com/markmandel))
- Update Helm to 2.11.0 [\#396](https://github.com/GoogleCloudPlatform/agones/pull/396) ([markmandel](https://github.com/markmandel))
- Make sure do-release always uses the release\_registry [\#394](https://github.com/GoogleCloudPlatform/agones/pull/394) ([markmandel](https://github.com/markmandel))
- Adding third part videos and presentations. [\#393](https://github.com/GoogleCloudPlatform/agones/pull/393) ([markmandel](https://github.com/markmandel))
- TOC for the SDK integration and tooling [\#392](https://github.com/GoogleCloudPlatform/agones/pull/392) ([markmandel](https://github.com/markmandel))
- Set test clusters to base version. GKE will work out the rest. [\#391](https://github.com/GoogleCloudPlatform/agones/pull/391) ([markmandel](https://github.com/markmandel))
- Post 0.5.0 Updates [\#389](https://github.com/GoogleCloudPlatform/agones/pull/389) ([markmandel](https://github.com/markmandel))
- Update to Go 1.11.1 [\#385](https://github.com/GoogleCloudPlatform/agones/pull/385) ([markmandel](https://github.com/markmandel))

## [v0.5.0](https://github.com/GoogleCloudPlatform/agones/tree/v0.5.0) (2018-10-16)

[Full Changelog](https://github.com/GoogleCloudPlatform/agones/compare/v0.5.0-rc...v0.5.0)
Expand All @@ -14,6 +59,7 @@

**Merged pull requests:**

- Change for the 0.5.0 release. [\#388](https://github.com/GoogleCloudPlatform/agones/pull/388) ([markmandel](https://github.com/markmandel))
- Troubleshooting guide for issues with Agones. [\#384](https://github.com/GoogleCloudPlatform/agones/pull/384) ([markmandel](https://github.com/markmandel))
- Spec docs for FleetAutoscaler [\#381](https://github.com/GoogleCloudPlatform/agones/pull/381) ([markmandel](https://github.com/markmandel))
- Post 0.5.0-rc updates [\#380](https://github.com/GoogleCloudPlatform/agones/pull/380) ([markmandel](https://github.com/markmandel))
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2 changes: 1 addition & 1 deletion docs/fleet_spec.md
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Expand Up @@ -54,7 +54,7 @@ This is a very common pattern in the Kubernetes ecosystem.
The `spec` field is the actual `Fleet` specification and it is composed as follow:

- `replicas` is the number of `GameServers` to keep Ready or Allocated in this Fleet
- `scheduling`(⚠️⚠️⚠️ **This is currently a development feature and has not been released** ⚠️⚠️⚠️) defines how GameServers are organised across the cluster. Currently only affects Allocation, but will expand
- `scheduling`(⚠️⚠️⚠️ **This is currently a release candidate feature** ⚠️⚠️⚠️) defines how GameServers are organised across the cluster. Currently only affects Allocation, but will expand
in future releases. Options include:
"Packed" (default) is aimed at dynamic Kubernetes clusters, such as cloud providers, wherein we want to bin pack
resources. "Distributed" is aimed at static Kubernetes clusters, wherein we want to distribute resources across the entire
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2 changes: 1 addition & 1 deletion docs/limiting_resources.md
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Expand Up @@ -45,7 +45,7 @@ If you do not set a limit or request, the default is set my Kubernetes at a 100m
## SDK GameServer sidecar
⚠️⚠️⚠️ **This is currently a development feature and has not been released** ⚠️⚠️⚠️
⚠️⚠️⚠️ **This is currently a release candidate feature** ⚠️⚠️⚠️
You may also want to tweak the CPU request or limits on the SDK `GameServer` sidecar process that spins up alongside
each game server container.
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2 changes: 1 addition & 1 deletion docs/scheduling_autoscaling.md
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# Scheduling and Autoscaling

⚠️⚠️⚠️ **This is currently a development feature and has not been released** ⚠️⚠️⚠️
⚠️⚠️⚠️ **This is currently a release candidate feature** ⚠️⚠️⚠️

> Autoscaling is currently ongoing work within Agones. The work you see here is just the beginning.
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2 changes: 0 additions & 2 deletions examples/simple-udp/gameserver.yaml
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Expand Up @@ -26,5 +26,3 @@ spec:
containers:
- name: simple-udp
image: gcr.io/agones-images/udp-server:0.4
status:
state: Allocate
4 changes: 2 additions & 2 deletions install/helm/README.md
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Expand Up @@ -92,8 +92,8 @@ The following tables lists the configurable parameters of the Agones chart and t
| `agones.image.controller.pullPolicy` | Image pull policy for the controller | `IfNotPresent` |
| `agones.image.controller.pullSecret` | Image pull secret for the controller | `` |
| `agones.image.sdk.name` | Image name for the sdk | `agones-sdk` |
| `agones.image.sdk.cpuRequest` | (⚠️ Development feature ⚠️) the [cpu request][constraints] for sdk server container | `30m` |
| `agones.image.sdk.cpuLimit` | (⚠️ Development feature ⚠️) the [cpu limit][constraints] for the sdk server container | `0` (none) |
| `agones.image.sdk.cpuRequest` | (⚠️ release candidate feature ⚠️) the [cpu request][constraints] for sdk server container | `30m` |
| `agones.image.sdk.cpuLimit` | (⚠️ release candidate feature ⚠️) the [cpu limit][constraints] for the sdk server container | `0` (none) |
| `agones.image.sdk.alwaysPull` | Tells if the sdk image should always be pulled | `false` |
| `agones.controller.healthCheck.http.port` | Port to use for liveness probe service | `8080` |
| `agones.controller.healthCheck.initialDelaySeconds` | Initial delay before performing the first probe (in seconds) | `3` |
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