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Improve documentation for tooltip-related methods
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timothyqiu committed Nov 26, 2024
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10 changes: 6 additions & 4 deletions doc/classes/Control.xml
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<param index="0" name="at_position" type="Vector2" />
<description>
Virtual method to be implemented by the user. Returns the tooltip text for the position [param at_position] in control's local coordinates, which will typically appear when the cursor is resting over this control. See [method get_tooltip].
[b]Note:[/b] If this method returns an empty [String], no tooltip is displayed.
[b]Note:[/b] If this method returns an empty [String] and [method _make_custom_tooltip] is not overridden, no tooltip is displayed.
</description>
</method>
<method name="_gui_input" qualifiers="virtual">
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<return type="Object" />
<param index="0" name="for_text" type="String" />
<description>
Virtual method to be implemented by the user. Returns a [Control] node that should be used as a tooltip instead of the default one. The [param for_text] includes the contents of the [member tooltip_text] property.
Virtual method to be implemented by the user. Returns a [Control] node that should be used as a tooltip instead of the default one. [param for_text] is the return value of [method get_tooltip].
The returned node must be of type [Control] or Control-derived. It can have child nodes of any type. It is freed when the tooltip disappears, so make sure you always provide a new instance (if you want to use a pre-existing node from your scene tree, you can duplicate it and pass the duplicated instance). When [code]null[/code] or a non-Control node is returned, the default tooltip will be used instead.
The returned node will be added as child to a [PopupPanel], so you should only provide the contents of that panel. That [PopupPanel] can be themed using [method Theme.set_stylebox] for the type [code]"TooltipPanel"[/code] (see [member tooltip_text] for an example).
[b]Note:[/b] The tooltip is shrunk to minimal size. If you want to ensure it's fully visible, you might want to set its [member custom_minimum_size] to some non-zero value.
[b]Note:[/b] The node (and any relevant children) should have their [member CanvasItem.visible] set to [code]true[/code] when returned, otherwise, the viewport that instantiates it will not be able to calculate its minimum size reliably.
[b]Note:[/b] If overridden, this method is called even if [method get_tooltip] returns an empty string. When this happens with the default tooltip, it is not displayed. To copy this behavior, return [code]null[/code] in this method when [param for_text] is empty.
[b]Example:[/b] Use a constructed node as a tooltip:
[codeblocks]
[gdscript]
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<description>
Returns the tooltip text for the position [param at_position] in control's local coordinates, which will typically appear when the cursor is resting over this control. By default, it returns [member tooltip_text].
This method can be overridden to customize its behavior. See [method _get_tooltip].
[b]Note:[/b] If this method returns an empty [String], no tooltip is displayed.
[b]Note:[/b] If this method returns an empty [String] and [method _make_custom_tooltip] is not overridden, no tooltip is displayed.
</description>
</method>
<method name="grab_click_focus">
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[b]Note:[/b] Tooltips customized using [method _make_custom_tooltip] do not use this auto translate mode automatically.
</member>
<member name="tooltip_text" type="String" setter="set_tooltip_text" getter="get_tooltip_text" default="&quot;&quot;">
The default tooltip text. The tooltip appears when the user's mouse cursor stays idle over this control for a few moments, provided that the [member mouse_filter] property is not [constant MOUSE_FILTER_IGNORE]. The time required for the tooltip to appear can be changed with the [member ProjectSettings.gui/timers/tooltip_delay_sec] option. See also [method get_tooltip].
The default tooltip text. The tooltip appears when the user's mouse cursor stays idle over this control for a few moments, provided that the [member mouse_filter] property is not [constant MOUSE_FILTER_IGNORE]. The time required for the tooltip to appear can be changed with the [member ProjectSettings.gui/timers/tooltip_delay_sec] setting.
This string is the default return value of [method get_tooltip]. Override [method _get_tooltip] to generate tooltip text dynamically. Override [method _make_custom_tooltip] to customize the tooltip interface and behavior.
The tooltip popup will use either a default implementation, or a custom one that you can provide by overriding [method _make_custom_tooltip]. The default tooltip includes a [PopupPanel] and [Label] whose theme properties can be customized using [Theme] methods with the [code]"TooltipPanel"[/code] and [code]"TooltipLabel"[/code] respectively. For example:
[codeblocks]
[gdscript]
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