[3.x] Fix TouchScreenButton not redrawn when texture changes #67473
Workflow file for this run
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name: 🍏 iOS Builds | |
on: [push, pull_request] | |
# Global Settings | |
env: | |
# Only used for the cache key. Increment version to force clean build. | |
GODOT_BASE_BRANCH: 3.x | |
SCONSFLAGS: verbose=yes warnings=all werror=yes debug_symbols=no | |
concurrency: | |
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-ios | |
cancel-in-progress: true | |
jobs: | |
ios-template: | |
runs-on: "macos-latest" | |
name: Template (target=release, tools=no) | |
steps: | |
- uses: actions/checkout@v3 | |
- name: Setup Godot build cache | |
uses: ./.github/actions/godot-cache | |
continue-on-error: true | |
- name: Setup python and scons | |
uses: ./.github/actions/godot-deps | |
- name: Compilation (arm64v8) | |
uses: ./.github/actions/godot-build | |
with: | |
sconsflags: ${{ env.SCONSFLAGS }} | |
platform: iphone | |
target: release | |
tools: false | |
- name: Upload artifact | |
uses: ./.github/actions/upload-artifact |