Skip to content

[3.x] Unbind texture slots when changing framebuffer #67417

[3.x] Unbind texture slots when changing framebuffer

[3.x] Unbind texture slots when changing framebuffer #67417

Workflow file for this run

name: 🍏 iOS Builds
on: [push, pull_request]
# Global Settings
env:
# Only used for the cache key. Increment version to force clean build.
GODOT_BASE_BRANCH: 3.x
SCONSFLAGS: verbose=yes warnings=all werror=yes debug_symbols=no
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-ios
cancel-in-progress: true
jobs:
ios-template:
runs-on: "macos-latest"
name: Template (target=release, tools=no)
steps:
- uses: actions/checkout@v3
- name: Setup Godot build cache
uses: ./.github/actions/godot-cache
continue-on-error: true
- name: Setup python and scons
uses: ./.github/actions/godot-deps
- name: Compilation (arm64v8)
uses: ./.github/actions/godot-build
with:
sconsflags: ${{ env.SCONSFLAGS }}
platform: iphone
target: release
tools: false
- name: Upload artifact
uses: ./.github/actions/upload-artifact