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Fix mesh corruption of CSG by using elalish/manifold #45620

Fix mesh corruption of CSG by using elalish/manifold

Fix mesh corruption of CSG by using elalish/manifold #45620

Triggered via pull request November 25, 2024 23:23
Status Success
Total duration 55m 18s
Artifacts 14

runner.yml

on: pull_request
📊 Static checks  /  Code style, file formatting, and docs
19s
📊 Static checks / Code style, file formatting, and docs
Matrix: 🐧 Linux / build-linux
🍏 iOS  /  Template (target=template_release)
2m 12s
🍏 iOS / Template (target=template_release)
Matrix: 🤖 Android / build-android
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP  /  Build and test Godot CPP
8m 3s
🪲 Godot CPP / Build and test Godot CPP
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Annotations

20 warnings
🏁 Windows / Template (target=template_release, tests=yes)
'argument': conversion from 'size_t' to 'int', possible loss of data
🏁 Windows / Template (target=template_release, tests=yes)
'argument': conversion from 'size_t' to 'const int', possible loss of data
🏁 Windows / Template (target=template_release, tests=yes)
'argument': conversion from 'size_t' to 'int', possible loss of data
🏁 Windows / Template (target=template_release, tests=yes)
'argument': conversion from 'size_t' to 'const int', possible loss of data
🏁 Windows / Template (target=template_release, tests=yes)
'=': conversion from 'size_t' to 'T', possible loss of data
🏁 Windows / Template (target=template_release, tests=yes)
'argument': conversion from 'size_t' to 'int', possible loss of data
🏁 Windows / Template (target=template_release, tests=yes)
'argument': conversion from 'size_t' to 'const int', possible loss of data
🏁 Windows / Template (target=template_release, tests=yes)
'argument': conversion from 'size_t' to 'int', possible loss of data
🏁 Windows / Template (target=template_release, tests=yes)
'=': conversion from 'size_t' to 'T', possible loss of data
🏁 Windows / Template (target=template_release, tests=yes)
'argument': conversion from 'size_t' to 'int', possible loss of data
🏁 Windows / Editor (target=editor, tests=yes)
'argument': conversion from 'size_t' to 'int', possible loss of data
🏁 Windows / Editor (target=editor, tests=yes)
'argument': conversion from 'size_t' to 'const int', possible loss of data
🏁 Windows / Editor (target=editor, tests=yes)
'argument': conversion from 'size_t' to 'int', possible loss of data
🏁 Windows / Editor (target=editor, tests=yes)
'argument': conversion from 'size_t' to 'const int', possible loss of data
🏁 Windows / Editor (target=editor, tests=yes)
'=': conversion from 'size_t' to 'T', possible loss of data
🏁 Windows / Editor (target=editor, tests=yes)
'argument': conversion from 'size_t' to 'int', possible loss of data
🏁 Windows / Editor (target=editor, tests=yes)
'argument': conversion from 'size_t' to 'const int', possible loss of data
🏁 Windows / Editor (target=editor, tests=yes)
'argument': conversion from 'size_t' to 'int', possible loss of data
🏁 Windows / Editor (target=editor, tests=yes)
'=': conversion from 'size_t' to 'T', possible loss of data
🏁 Windows / Editor (target=editor, tests=yes)
'argument': conversion from 'size_t' to 'int', possible loss of data

Artifacts

Produced during runtime
Name Size
android-editor
232 MB
android-template-arm32
70.8 MB
android-template-arm64
64.7 MB
godot-api-dump
420 KB
ios-template
40.1 MB
linux-editor-mono
77.1 MB
linux-template-minimal
17.1 MB
linux-template-mono
31.9 MB
macos-editor
104 MB
macos-template
47.3 MB
web-nothreads-template
15.4 MB
web-template
15.4 MB
windows-editor
65.2 MB
windows-template
31.5 MB