Emacs GDScript Mode 1.3.0
This package adds support for the GDScript programming language from the Godot game engine in Emacs.
Release v1.3.0 brings many quality-of-life improvements to work more productively with Godot and Emacs.
Big thanks to @VlachJosef and @rileyrg for contributing to this release.
Features
- Support for running the project and scenes with hydra with
gdscript-hydra-show
. - Command interpreter (
comint
support) for Godot processes: get and navigate errors within Emacs, and jump to files and GDScript code causing errors.- The command buffer pops up automatically when you run a scene or the project in the editor.
- Added command
gdscript-format-all
to format all gdscript buffers. - Added commands
gdscript-format-all
andgdscript-format-buffer
to gdscript-mode's hydra window (gdscript-hydra-show
). - Added command interpreter support for
gdscript-format-*
commands - Add the ability to open a local copy of the Godot docs with
gdscript-docs-*
commands. - Multiple projects support. Every project's
godot
process runs in its own buffer. - Godot's standard output and standard error are fed to a
comint
buffer. This allows you to navigate errors and jump to the corresponding source files, usingcompilation-*
commands. - Hydra provides a history of commands for quick re-execution of godot commands. It also provides a quick way to rerun the last command.
- The
gdscript-godot-run-current-scene
command now offers to run any scene file if the current buffer is not a scene file. - The
gdscript-godot-run-current-script
command now offers to run any script file if the current buffer is not a script file. - Syntax highlighting for the
$
operator.
Improvements
- Added unit tests (see
gdscript-tests.el
). - Added check for missing
godot
executable and a corresponding error message. - You can force selecting a scene when calling
gdscript-godot-run-current-scene
by using the universal argument (C-u). gdscript-godot-run-current-scene
will useprojectile
by default if available, otherwiseivy
orido
.- You can now customize the URL for the Godot API reference:
gdscript-docs-online-search-api-url
.- Also, use the universal argument (C-u) before calling
gdscript-docs-browse-api
to force it to use the online docs, even if a local build of the docs is available.
- Also, use the universal argument (C-u) before calling
Changes
- Removed guessing indentation size, which could guess indent sizes wrong.
- Removed the customizable variables
gdscript-indent-guess-indent-offset
andgdscript-indent-guess-indent-offset-verbose
.
Bug fixes
- Fixed auto-indentation not working with match blocks.
- Fixed auto-indentation of new blocks sometimes over-indenting.
- Fixed
eww-after-render-hook
always calling gdscript docs formatter, even outside ofgdscript-mode
buffers. - Removed call to nonexisting function
f-executable-p
.
Getting started
To learn to install the package and get the most out of it, read our README on the repository's home page.
Contributing
If you encounter a bug or you have an idea to improve the tool, please open an issue!
This project is sponsored by GDQuest.