🛠 In order for us to provide optimal support, we would kindly ask you to submit any issues to [email protected]
When submitting an issue please specify your AppsFlyer sign-up (account) email , your app ID , production steps, logs, code snippets and any additional relevant information.
📖 The Unity documentation also be found here
- Android AppsFlyer SDK v6.10.1
- iOS AppsFlyer SDK v6.10.0
In v6.8.0 of the AppsFlyer SDK, we added the normal permission com.google.android.gms.permission.AD_ID to the SDK's AndroidManifest, to allow the SDK to collect the Android Advertising ID on apps targeting API 33. If your app is targeting children, you need to revoke this permission to comply with Google's Data policy. You can read more about it here.
- Starting version 6.6.0, there is no more need to differentiate between iOS and Android APIs. All APIs must be called with
AppsFlyer
class (even if the API is only iOS or Android). - Please take into consideration that since version 6.6.0, most of the APIs require
initSDK
to be called prior to using them, only a handful of APIs will properly work when called prior to initialization:setIsDebug
,setCurrencyCode
,setHost
,disableSKAdNetwork
.
Example:
Before 6.6.0:
#if UNITY_IOS && !UNITY_EDITOR
AppsFlyeriOS.waitForATTUserAuthorizationWithTimeoutInterval(60);
#endif
After 6.6.0:
#if UNITY_IOS && !UNITY_EDITOR
AppsFlyer.waitForATTUserAuthorizationWithTimeoutInterval(60);
#endif
-
6.3.0 supports Universal Windows Platform. As part of this update, the AppsFlyerObjectScript changes to include the app_id for your UWP app. If you made changes to this file, please merge them with the new AppsFlyerObjectScript. Please also note that you can leave the uwp app id field empty.
-
From version
6.3.0
, we usexcframework
for iOS platform, then you need to use cocoapods version >= 1.10
Migrating from the old plugin? (version V4)
View the migration docs here.
Unity v5
. This includes new API, different class/package names, and the removal of com.appsflyer.GetDeepLinkingActivity
.