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Solidity Eth Challenge: Completed #102

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121 changes: 103 additions & 18 deletions PokemonFactory.sol
Original file line number Diff line number Diff line change
@@ -1,5 +1,4 @@
// SPDX-License-Identifier: GPL-3.0

pragma solidity >=0.7.0 <0.9.0;

contract PokemonFactory {
Expand All @@ -9,27 +8,113 @@ contract PokemonFactory {
string name;
}

Pokemon[] private pokemons;
struct Ability {
uint id;
string name;
string description;
}

mapping (uint => address) public pokemonToOwner;
mapping (address => uint) ownerPokemonCount;
struct AbilityList {
Ability[] listAbilities;
}

function createPokemon (string memory _name, uint _id) public {
pokemons.push(Pokemon(_id, _name));
pokemonToOwner[_id] = msg.sender;
ownerPokemonCount[msg.sender]++;
}
struct PokemonType {
uint id;
string name;
}

function getAllPokemons() public view returns (Pokemon[] memory) {
return pokemons;
}
struct PokemonTypeList {
PokemonType[] listTypes;
}

struct Weakness {
uint id;
string weakness;
}

function getResult() public pure returns(uint product, uint sum){
uint a = 1;
uint b = 2;
product = a * b;
sum = a + b;
}
struct WeaknessList {
Weakness[] listWeakness;
}

Pokemon[] private pokemons;

mapping (uint => Ability) public abilities;
mapping (uint => PokemonType) public pokemonTypes;
mapping (uint => Weakness) public weaknesses;

event eventNewPokemon(Pokemon _pokemon);

mapping (uint => address) public pokemonToOwner;
mapping (address => uint) ownerPokemonCount;
mapping (uint => AbilityList) pokemonToAbility;
mapping (uint => PokemonTypeList) pokemonToType;
mapping (uint => WeaknessList) pokemonToWeakness;

function createPokemon (string memory _name, uint _id) public {
require(_id > 0, "El id tiene que ser mayor a cero");
require(keccak256(abi.encodePacked(_name)) != keccak256(abi.encodePacked(" ")), "El nombre no puede ser vacio");
require(len(_name) > 2, "El nombre debe ser mayor a 2 caracteres");
Pokemon memory pokemon = Pokemon(_id, _name);
pokemons.push(pokemon);
pokemonToOwner[_id] = msg.sender;
ownerPokemonCount[msg.sender]++;
emit eventNewPokemon(pokemon);
}

function registerAbility(uint _id, string memory _name, string memory _description) public {
Ability memory ability = Ability(_id, _name, _description);
abilities[_id] = ability;
}

function registerPokemonType(uint _id, string memory _typePokemon) public {
PokemonType memory pokemonType = PokemonType(_id, _typePokemon);
pokemonTypes[_id] = pokemonType;
}

function registerWeakness(uint _id, string memory _weaknessName) public {
Weakness memory weakness = Weakness(_id, _weaknessName);
weaknesses[_id] = weakness;
}

function assignAbility(uint _pokemonId, uint _abilityId) public {
Ability memory ability = abilities[_abilityId];
pokemonToAbility[_pokemonId].listAbilities.push(ability);
}

function assignPokemonType(uint _pokemonId, uint _pokemonTypeId) public {
PokemonType memory pokemonType = pokemonTypes[_pokemonTypeId];
pokemonToType[_pokemonId].listTypes.push(pokemonType);
}

function assignWeakness(uint _pokemonId, uint _weaknessId) public {
Weakness memory weakness = weaknesses[_weaknessId];
pokemonToWeakness[_pokemonId].listWeakness.push(weakness);
}

function getAllPokemons() public view returns (Pokemon[] memory) {
return pokemons;
}

function getPokemonAbility(uint _pokemonId) public view returns (Ability[] memory) {
return pokemonToAbility[_pokemonId].listAbilities;
}

function getPokemonType(uint _pokemonId) public view returns (PokemonType[] memory) {
return pokemonToType[_pokemonId].listTypes;
}

function getPokemonWeakness(uint _pokemonId) public view returns (Weakness[] memory) {
return pokemonToWeakness[_pokemonId].listWeakness;
}

function len(string memory str) public pure returns (uint256) {
return bytes(str).length;
}

function getResult() public pure returns(uint product, uint sum){
uint a = 1;
uint b = 2;
product = a * b;
sum = a + b;
}
}