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UNSUPPORTED (log once): gldCopyBufferSubData: NEEDS IMPLEMENTATION
libc++abi: terminating due to uncaught exception of type Ogre::RenderingAPIException: OGRE EXCEPTION(3:RenderingAPIException): Fragment Program Ogre/DPSM/CubeToDpsm_ps_GLSL failed to compile. See compile log above for details. in GLSLShader::compile at /tmp/ogre2.3-20230526-26210-1dj9624/ogre-next-2.3.1/RenderSystems/GL3Plus/src/GLSL/OgreGLSLShader.cpp (line 364)
Also, the fact that almost all of the examples use OpenGL and GLUT may be problematic on macOS.
The text was updated successfully, but these errors were encountered:
Also, the fact that almost all of the examples use OpenGL and GLUT may be problematic on macOS.
in many of the examples, users can specify to use metal as the graphics rendering API and it should work. For the bounding box camera example, we'll need to extend it to take the metal arg like what's done in other examples
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Also, the fact that almost all of the examples use OpenGL and GLUT may be problematic on macOS.
The text was updated successfully, but these errors were encountered: